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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 10th, 2010, 09:48 AM
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Atreidi Atreidi is offline
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Default Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...

Quote:
Originally Posted by Sombre View Post
I hate to tell you this man, but this entire idea isn't going to work in SP. The AI isn't going to be up to anything without recruitable units. It'll just sit in its cap, maybe take 1 or two provinces if it by random summons a bunch of drakes or something. You can test this by just removing the recruitables from one nation and setting that as impossible AI, then watching it over twenty turns or so.
But....
Yea. It makes sense. I am probably asking too much from the AI. The AI even has problems handling Ashen Empire.
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Old May 6th, 2010, 06:12 PM

Knai Knai is offline
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Default Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...

It is unfortunate. I was suggesting a similar idea a while back (I believe the title was Commander Battles, it might show up in a search), but I actually have access to hotseat MP at the very least. Though this would be functional online, and if you want to start a quick, small game, I'm in. Although I've never actually played online before, and would probably get steamrolled.
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