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April 12th, 2010, 04:26 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
Month by month I become more pleased upon what I see on this realm. Only now has the game truly begun! The bloodshed! The courage! Seeing it all pleases me so. Only the greatest of you have survived this far, but only the best of the best will be worthy enough of my place.
Fight Pretenders! Fight for your life! For there is no other place for the losers than the torments of Tartarus.
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(I'm having a blast watching all these battles)
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April 14th, 2010, 03:16 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Ordeal for turn 41: The Four Horsemen
Ordeal for turn 41: The Four Horsemen
Quote:
Originally Posted by The Pantokrator
As most of you know form the common prophesies, the apocalypse was originally intented to be performed by the Four Horsemen. Death, War, Pestilence and Famine. But as I desided to leave this realm to a new ruler instead of destroying it, I banished them to Tartarus as their purpose became moot.
However, it seems that the Four have somehow managed to escape tartarus to wreck destruction upon this realm as per their mission. However, they seem to be greatly weakened by their escape and do not hold their tools of vengeance. But I am sure that some spark of their formal might still lives in them and it would be wise of you pretenders to destroy them as soon as possible.
They seem to be heading towards the central island, towards my realm with fanatical adherance. Stop them! Prevent the gathering of the four!
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Sorry, I apparenlty forgot to send a in-game message of this ordeal. Hopefully all of you have learned to cehck the forums regurarly for new developments.
This turn "Ghost Riders" were casted at 4 different provinces over the world. Those dudes are the four horsemen. The attacks will move towards the central island, using the shortest path possible. If the "Ghost Rider" attack is defeated, that horseman is dead for good and its slayer will get a boon to their total.
If a horseman gets to one of the four uw provinces bordering the cental island, all player who got attacked by that horseman lose boon (for failing to stop him). If two horsemen end up in the same province, they will combine forces and s'it will happen. If three of them combine forces, big s'it happens. If all four get together, you're all in big trouble.
Quote:
Originally Posted by militarist
Burnsaber,set me please to AI, I send turn and killed it.And it appeared like I sent a wrong file. Thanks everybody for the game, especially Baalz  .
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If you want to turn AI, that's okay I guess, but you can still put up a fight. Get some defenders to your caps and kill as many as you can. However, in any case it is *much* easier for you to set the nation AI that it is for me. I'd appriciate it if you did it.
Quote:
Originally Posted by Baalz
Game's not over yet, just the giants.
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This is definately true. All sorts of nasty nations are still in the game..
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April 20th, 2010, 03:08 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
And now all of the Riders have disappeared from this realm. Congratulations to the Bifrons and the mighty Pirate Queen for defeating Pestilence, Death and Famine. They have more worth in my eyes.
The Rolling Thunder and The One Who Got Away have displeased me for failing to prevent War from reaching the central island.
Also, Nobunaga the mighty champion has fallen! Not even his speed and strenght was enough to fend off the darkness from the north that has befallen upon Jomon.
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This one is pretty self-explanatory.
Last edited by Burnsaber; April 20th, 2010 at 03:15 AM..
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April 21st, 2010, 05:11 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
Bifron, the mighty god of Lanka has proven himself and taken the role of the destroyer, the flayer of this realm. He has murdered countless warriors on his quest for godhood and there is no end in sight for his merciless reign. I see that if he were made to sit on the Throne of Thrones, no one would dare to oppose him. Fear him, for he will surely have qualms about flaying you on sight.
So says I, The Pantokrator, and I have showered him gifts to make it be as it should be.
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Lanka finished his personal ordeal.
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April 21st, 2010, 05:40 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Legendary Ordeals
Whilst with each passing month we lose more of our number to the marauding hordes of frogmen and their dead minions that seek to annihilate us, there is some reason for celebration on this day, for we drove the Atlantian filth out of our homelands. Even if they were supported by their cowardly would-be Goddess who left the battlefield with incredible haste!
Very few of their forces managed to flee the onslaught, as just two of their 135 undead made it out intact and none of their living troops, while a good number of their so called "commanders" (indeed, their "Goddess" included) fled before they could even meet us in battle.
They seek to whittle us down, bleed us out, and yes, they have been quite successful in this endeavor. But no matter. Our deaths are inevitable, indeed, but they shall be glorious!
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April 23rd, 2010, 04:39 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Ordeal for turn 46: "The Cleansing"
Ordeal for turn 46: "The Cleansing"
Quote:
Originally Posted by The Pantokrator
The air is filled with magic as the Ascension Wars draw to a close. I fear that such amount of eldricht might could draw the attention of the forces behind the appearance of the Sign of the Slumbering Elders. If their gaze becomes focused upon this realm, only madness and destruction will follow.
So I have decided that one global will be purged for the good of the realm. Each pretender can cast a vote on which global will be dispelled.
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Each nation still in hold of their capital fortress can vote. The global with the most votes will be dispelled (Note that the "Kindly Ones" by Pantokrator can also be voted out). Like in the ordeal "silver tongue" votes can be sold, bought, strongarmed for, etc.. All votes will be made public once all of them have been cast.
The owner of the global will get random gems equal to the gem cost of the global as it is dispelled (not gems of the type used to cast the global itself though).
P.S:
I have received concers of this ordeal being a bit too "much" and I admit that this is really on the limits on what "GM" should do. I however feel that it is fair because of the politicing involved and that you can buy votes to protect your investment in the global. Also remember that I made these Ordeals before the start of the game, anyone could have had globals up on this point.
But, you players are the real stars of the show. If I get more concerns, I'll call this one off and take it as a lesson learned for LOII.
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