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  #1  
Old April 12th, 2010, 06:28 PM

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Default Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

Some things would rust horribly in the sea. Clockwork horrors definitely shouldn't work underwater, as their mechanisms would sieze up in like a day. Probably the same for mechanical men.
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Old April 12th, 2010, 10:41 PM
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Default Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

Quote:
Originally Posted by Squirrelloid View Post
I see no reason why air has to be a good magic path for UW summons. Air Queens are specifically prohibited from going UW, after all. Air can let you breath UW, but let you do awesome stuff down there? Uh... huh?
You are probably right about the air summon. I'll give them a copy of the "ease UW item penalties" spell though, so that they can actually do something with all that UW item access.

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Originally Posted by llamabeast View Post
Some things would rust horribly in the sea. Clockwork horrors definitely shouldn't work underwater, as their mechanisms would sieze up in like a day. Probably the same for mechanical men.
Well, you can bring some heavy infantry underwater with breathing items and they never suffer from anykind of rusting. It would be odd if I applied the "rusting" logic on the Mechanical dudes but not on them. Besides, they are "magic beings", so it's not that much of stretch to assume that they are enchanted against rusting. Clockwork Horrors suck in UW anyways, mostly because of the reduced AP from poor ambhibian. I really see no reason to nerf them even further.
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