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Old April 26th, 2010, 01:12 AM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I think Holy3 zero-research Charm for sacreds is a bit too much, probably as an anti-unit spell it's OK, but it really hurts when equipped thugs are converted by 0-res spell. Enslave mind effect seems more appropriate.
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Old April 26th, 2010, 03:30 AM
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Burnsaber Burnsaber is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Dimaz View Post
I think Holy3 zero-research Charm for sacreds is a bit too much, probably as an anti-unit spell it's OK, but it really hurts when equipped thugs are converted by 0-res spell. Enslave mind effect seems more appropriate.
Well, you got unlucky with your mr 16 thug. Remember that it is mr-negates easily. A good comparison on rarity is getting a no-penetration "mr-negates" spell affect a mr 20 unit. Holy is also a very difficult path to boost and thus get penetration for. Once you have access to Rune Smashers and Void Eyes, it's just more effective to put them on "real" mages. H3 mage with Smasher and Void Eye is just "charmer" with no boosts. Also, IMHO, you over-equip your rakshasha thugs. There is a point where additional items just make the unit more expensive without adding much of a function. Hence the "hurt" when you lost them.

And if your opponent is spamming (usually very expensive) H3 mages, well.. He is not recruiting mages. And I think we all know what happens when you do that.
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