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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 3rd, 2010, 05:14 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Problem with sprite editing

Rarely a beautiful reworked mod image can look bad in-game after the game does its own tweaking of it. The improvement can work against itself. Have you looked at and compared your sprites to ones in the game in low-graphic mode? (such as 1-9 in battle replay)

The game treats all graphics the same. So rather than compare your graphic to the hi-res in-game view, try comparing it to the low-res display which tends to be closer to the actual graphic. The game does some nice things to pretty-up the images. The hard thing to follow Kristoffers path on is knowing what type of improvements you can make on a graphic which will not work against the in-game improvements of the graphic so that it works equally well in all displays.

Im not sure what to recommend after that but maybe someone who knows paint programs better can come up with something. My guess is that it might be getting smooth/blurred twice.
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Old May 3rd, 2010, 06:27 PM
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Default Re: Problem with sprite editing

Quote:
Originally Posted by kennydicke View Post
Globu's advice is excellent in his responses to you. He won't steer you wrong.
Eh, a bit more ambitious of praise than I feel I can live up to, but thanks, Kenny.


Quote:
Originally Posted by Gandalf Parker View Post
Rarely a beautiful reworked mod image can look bad in-game after the game does its own tweaking of it. The improvement can work against itself.
Totally. I keep wanting to say it's the in-game anti-aliasing that does it, though I'm only tangentially aware of 3D rendering terminology and I'm sure I'm not precisely correct on it. Either way, yeah, it's something to get a feel for. I found that a lot of the sprites where I softened harsh details and made them look much better up close actually looked worse than before in-game.
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