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Armor in Dominions: Realistic Modeling with the Stats We Have - .com.unity Forums
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Old May 5th, 2010, 08:23 AM
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Default Re: Armor in Dominions: Realistic Modeling with the Stats We Have

Quote:
Originally Posted by Raiel View Post
He specifically requested that we not discuss realism in that thread, so even though he has been summarily booted from the community, I respect his vision and dedication enough to take that discussion somewhere else... thoughts?
If you don't want to discuss realism - don't use it in the header.
If you do - well, generally D&D made a number of horrible inaccuracies into a tradition. So they crawl into many of otherwise good games. It's probably possible to come up with numbers more historically accurately representing various armors included in the game. Probably. It would still require starting from the scratch. Without historical reference this would be just number crunching requiring good grasp of statistics. If you have such an education - you are welcome.
By the way, Sombre didn't include one more armor penalty, though maybe more usually seen with forged armors: reduction of APs. Still, common units have APs lowered according to their armor.
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