|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

May 14th, 2010, 10:46 AM
|
Corporal
|
|
Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
|
|
Re: Ossetian War Scenario - Info + Help Request
Looking good so far. Nice work on the scaling. Did you leave out the 120mm mortar from the Georgian side arty on purpose, or was that an oversight?
|

May 17th, 2010, 07:08 PM
|
Corporal
|
|
Join Date: Jun 2009
Location: California!
Posts: 70
Thanks: 4
Thanked 0 Times in 0 Posts
|
|
Re: Ossetian War Scenario - Info + Help Request
Quote:
Originally Posted by Hermit
Looking good so far. Nice work on the scaling. Did you leave out the 120mm mortar from the Georgian side arty on purpose, or was that an oversight?
|
Thank you
That was an oversight. I was actually wondering what to do with the Georgian 120mm mortar. 12 would be scaled down to 1, but I am able to get everything else to operational strength. Here, the OS would be 2. So I was wondering if I should have 2 120mm mortars for Georgia or 1. What do you guys think?
Also, this might turn out to be a good battle, and we might expand this to a campaign featuring the entire war, where the battle map we are using for the battle will be the map where most of the action takes place. For this battle, the number of turns is going to be the equivalent of daylight hours that Tskhinvali receives.
There's also no point in doing the Abkhaz campaign, because there it was just overkill. The Abkhaz Army of 5,000 could've taken 3,000-4,000 Georgians in the area. But they also had just under 9,000 Russians, and around 2,000 militia. Additionally no Georgian units in Abkhazia even came close to VDV and SpN capabilities. Most of the Georgian Army changed to civilian clothes, (ok lol) surrendered their weapons to the Russians, (only actual requirement to leave,) and left the area. There were several minor engagements, such as the inept Georgian ambush of the VDV column, (no one was killed), the initial Abkhaz charge, (1 Abkhaz killed, 2 wounded and 2 Georgians killed, 1 wounded,) etc. In case the Georgians managed to blow up the Roki Tunnel, or capture Tskhinvali, the Russians would've made an attack from Abkhazia to liberate Ossetia. The forces assigned to hold Georgian positions were woefully outmatched. On top of everything, Russian SU-25s and sometimes SU-24s were quite effective.
Last edited by Snipey; May 17th, 2010 at 07:21 PM..
|

May 18th, 2010, 01:10 PM
|
Corporal
|
|
Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
|
|
Re: Ossetian War Scenario - Info + Help Request
I think ignoring 12 mortars of that size would be more significant than adding the 2nd tube that's part of a single unit in the game. I don't think the game effect of the extra tube would be significant, since its still only one plottable barrage. Anyone feel differently?
|

May 19th, 2010, 09:05 PM
|
Corporal
|
|
Join Date: Jun 2009
Location: California!
Posts: 70
Thanks: 4
Thanked 0 Times in 0 Posts
|
|
Re: Ossetian War Scenario - Info + Help Request
Quote:
Originally Posted by Hermit
I think ignoring 12 mortars of that size would be more significant than adding the 2nd tube that's part of a single unit in the game. I don't think the game effect of the extra tube would be significant, since its still only one plottable barrage. Anyone feel differently?
|
Well I agree with you, and I think most do as well, judging by their silence. And now we can easily compute the totals for the Georgian Arty Bn. We know that it had 371 men, 18 D-30, 12 120mm mortars and 4 Shilkas. That means that there are 180 men for D-30s, 48 men for mortars and 16 men for Shilkas, or 244 on guns and 127 in support. Considering that we are replacing the guns with MSTA-B (8 men), Akatsiya (4 men), 7 D-30 (70 men), 2 Dana (10 men), Pion (7 men), 2 BM-21 Grad, GradLar, RM-70 (20 men) and 2 120mm mortars (8 men), for a total of 127 men, (provided I didn't mess up on any of my numbers,) and maybe I'll carry over 16 men from Shilkas, I haven't decided what to do with AA Guns yet. Taking into account that we are using 18 guns, instead of 30, the support units will also be less. Which should be a good thing, as we don't want to overcrowd the battlefield.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|