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Old May 20th, 2010, 02:43 PM
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Default The Ordeal for turn 56: The Rupture

The Ordeal for Turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


The ascension wars have been going on for over 4 years now. Great and mighty things are awakening as the pretenders release ever the more powerful spells in this realm. Now as the gaze of the Ancients is fixed upon us all, the air cackles with eldricht potential.

Chaos is upon as all as that excess magic seeks a purpose, a way to release itself. The skies will open and the earth will shake as the battleground itself will rise to do battle.

This is..

THE RUPTURE!


On the first month, the forests darkened as primal and slumbering forces were awakened. And they were furious to find tresspassers upon their sacred ground! Many great soldiers have been forever lost to the fickle forest after hearing the lullaby for eternal sleep from these primal guardians.

->

Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel.

Basically hostile rituals are going to rain down on provinces depending on their terrain type and possibly other variables until the next ordeal. These variables vary, but it is still unlikely that one province would be hit by one of these events twice, unless it has a lot of terrains or other things of intrest.

On the first month of the rupture, half of the forests on the map got struck by the spell "Beckoning".
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