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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Old June 7th, 2010, 05:32 PM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Valerius View Post
I agree. Another option, if you want to keep the quickness, would be to combine a drop in attack value with only giving them one claw attack for a total of 4 attacks/round.
Especially as most normal monsters have just 1 claw attack regardless (tigers, lions, etc.). 2 claws are usually domain of things considered unusually quick or skilled (some higher demons mostly iirc). So these 2 claws should replace quickness, not be combined with it. Or - quickness & 1 claw attack as base...
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