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  #1  
Old July 1st, 2010, 11:31 PM
Squirrelloid Squirrelloid is offline
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Default Re: EA Arco - uncle moneybags

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Under CBM Cyclops is 125 points, and needs awe to safely expand early. That is 295 points more than the lord of rebirth.
An E9 cyclops does not need awe to expand turn 2. Try it before you claim it doesn't work.
I have tried it - many times. Teach your mom to suck eggs =P.
There are a *lot* of indies that will gank a cyclops. Ichies, bandits, crossbows, cav, nightmares, awakened vines, air masters, mandragora.... to name a few.
Almost all of which you'll see coming. (The small numbers of crossbows or HC that occasionally avoid showing up in scout reports won't end you). And most of which are rare. Are there even crossbow indies in the EA? I mean, most awake SCs have things they can't handle, just don't attack those things.

And those air masters will end just about any standard expansion party or SC. So dying to them is kind of par for the course.
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  #2  
Old July 2nd, 2010, 12:02 AM

chrispedersen chrispedersen is offline
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Default Re: EA Arco - uncle moneybags

Sure squirrel. But not only do you get awe with dom9, you get much better hitpoints -and therefore MUCH lower chance of a crippling affliction which ends your usage as an SC.

Anyway, we agree he isn't worth the points.

Verji, I don't think in MP play people are going to allow you to get away with an imprisoned pretender. Arco tends to get jumped...
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  #3  
Old July 2nd, 2010, 01:05 AM
Squirrelloid Squirrelloid is offline
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Default Re: EA Arco - uncle moneybags

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Verji, I don't think in MP play people are going to allow you to get away with an imprisoned pretender. Arco tends to get jumped...
I honestly don't understand this emphasis on pretenders to defend against rushes. I defend rushes with national mages and troops all the time. Now, my EA Arco experience is pretty limited, but you have earth magic and good research, it can't possibly be that bad.

You know, i think i feel a general strategy post coming on...
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