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  #1  
Old July 28th, 2010, 03:53 PM

chrispedersen chrispedersen is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Kadelake View Post
Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.

I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.

I ran some tests and it turns out:

Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)


The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.

Eye Shield vs Vine shields:

With open ended die rolls eye shields will seem more effective - each hit has a chance of resulting in eyeloss; whereas vine shields will result cancel attacks, if successful.
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Old July 28th, 2010, 10:38 PM

Action Action is offline
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Default Re: Magic shield effects

Yah Vine Shield is def. MR based.

I made a troll king with 30 MR hit an opponent with vine shield for 50 rounds.

He never got entangled even once.

I made him strip down to naked and hit an opponent with vine shield for another 50 rounds.

He got entangled a couple times (Troll King = 17 MR, which is still pretty good).

So the high MR units don't have to worry so much about vine shields.

Good to know, I guess some other shields are useful after all, although vine is still the most broadly useful.
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