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  #1  
Old August 18th, 2010, 02:41 AM
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Torin Torin is offline
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Default Re: OT: Starcraft II and Elemental

I dont think it will be that great. Just ok.
The graphics look good, but combat mechanics looks very simplistic.

Once I know the mechanics of Dominions 3 then some of the other games looks worse somehow.

Just attack and defense? I remember playing Warlord 2 tough where the units just had Strenght. I doubt they will use an open dice so it will be the strongest unit wins always.

And other thing I noticed in the videos is that buildings are finished in just a couple of turns vs Master of Magic where a granary took like 35 turns to complete. I dislike the spam of buildings just dislike the spam of techs of Gal Civ 2 where you had laser, laser II, etc. Master of Orion tech tree is ok, just laser and you can modify it later when you get more tech (auto fire, A Piercing etc.)

And finally, even if Frogboy gets angry, the factions looks lame.
Good guys and bad guys. You get to design your won tough. I think i would.
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Old August 18th, 2010, 06:04 PM

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Default Re: OT: Starcraft II and Elemental

I'll probably write some impressions once Elemental comes out and I've had a few days to see how it plays. I'm a bit hesitant with the game from what I've seen in the beta, but it's still the beta so it's not fair to judge quite yet. I liked a couple of the attributes of the game, but there's some notable glaring shortfalls that need to be addressed too before I'd recommend it to anyone. (eg. combat has been bare-bones so far, so no one other than the devs has seen how it'll play out with unit special abilities or all the graphical effects). Stability has been poor for me as of beta 4 as well, so hopefully they do end up ironing out the crashes by release.

I agree with poster above about the factions; they all look bland and kind of the same.. just tan-skinned humanoids, gothic humanoids, some red-skinned humanoid and a blue-skinned humanoid. The concept art looked a lot more stylistic and seemed to accentuate differences in the appearance of the races, but the in-game units just don't have an appealing look so far.

Also, the faction capabilities are poorly documented. For example this is the strength and weaknesses of one of the factions, Umber, in beta 4:
Strength- caravans build roads faster
Weakness- -20% tech knowledge

That's all. I don't know about anyone else, but I can't say I'm excited about building roads faster as a racial/faction ability. I'd hope the factions will be a lot more unique than that. I'd prefer to see factions to be as varied as the races of Master of Magic, or Dominions, or Heroes of Might & Magic town types versus difference among Civilization games. At least Civilization had the excuse that it isn't a fanstay-era game and all Civs are human so they couldn't have factions that regenerate, or fly, so I can be a bit more lenient with a game like Civ having similar faction capabilities.
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