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Old September 19th, 2010, 06:56 PM
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HoneyBadger HoneyBadger is offline
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Default Re: PD wars! (no monkeys allowed)

I'm a fan of National PD too. Ideally, it could somehow be tied to poptypes, giving you combined forces (human/hoburg/icthyd dirt farmers with pitchforks, supported by a handful of legionnaires). More work for modders, but not for the player (except maybe in the brains department, strategywise).

Gandalf makes a good argument for why PD can reasonably be kept formationless.

And, considering that this is a game very heavily influenced by real world history and mythology (lest anyone forget!), I feel it's very important to the nature of the game, and the *fun* of the game, to attempt to tie as many aspects of the game as reasonably possible, to the real world.
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Old September 19th, 2010, 07:24 PM

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Default Re: PD wars! (no monkeys allowed)

I still want to hear how having PD that's much more effective than it is currently doesn't turn the game into a giant turtle fest for the first 3 years. If PD was efficient, it would not be economically viable to attack other players until you had advanced magic (and even then, with terracotta warriors and such, it would probably start to take insane amounts of military to defeat cheap, inexpensive and potentially self-replacing PD). Personally, I don't think I would like to move very far in that direction. PD can already quite useful when used correctly to add bodies to your armies. But if you want MP games to ever end, powerful PD is a bad idea.
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Old September 19th, 2010, 08:08 PM
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Default Re: PD wars! (no monkeys allowed)

@rdonj I can agree with that.
But that would be more of an argument vs changing it in the game. Which is unlikely anyway.

The subject does keep coming up over and over and over. So if people want to discuss it AS A MOD (the only way Id prefer it be pursued) then its not a problem. It will be like any other mod. To be used if you want, or not. There is no reason to control that.
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