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				September 16th, 2010, 02:26 AM
			
			
			
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			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
					 Thanks: 69 
		
			
				Thanked 116 Times in 73 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 sorry, i need a short delay, will probably submit in the morning. |  
	
		
	
	
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				September 16th, 2010, 04:12 AM
			
			
			
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					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 No problem; ssj managed to complete this turn but after this host we'll be on pause until Monday. |  
	
		
	
	
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				September 17th, 2010, 05:47 PM
			
			
			
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					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Hosting has been postponed until 5:50 GMT Tuesday. When play resumes we will be on 48 hour hosting.
 BTW, this last turn was full of action! I didn't see all of the battles but a lot of armies went down sharply in size.
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				September 19th, 2010, 08:58 PM
			
			
			
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					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 FYI, Zeldor is back and has resumed command of Arco. |  
	
		
	
	
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				September 20th, 2010, 08:11 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 I see ssj has returned and Marverni's turn is in. However, Zeldor needs some time to get up to speed on Arco's situation so I've delayed hosting by 16 hours. |  
	
		
	
	
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				September 20th, 2010, 11:01 PM
			
			
			
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					Join Date: Dec 2007 Location: Minnesota, USA 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 I'm back.  Sorry for the delay.  Especially on such a well paced game.-ssj
 
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
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				September 29th, 2010, 05:31 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jan 2010 
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				Thanked 40 Times in 32 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 well, I'm out. with only my capital remaining(under siege), and my lab destroyed due to arcane fire, there really is nothing more I can do. good job Marverni+Ulm.
 hope to see y'all in more games, good luck to all the remaining players. turned myself AI, just finish it off when you finally break the walls Marverni.
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				September 29th, 2010, 07:41 PM
			
			
			
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					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Thanks for playing BG and for hanging in there so long! 
And actually the same goes for several players who have had setbacks but not given up fighting.   |  
	
		
	
	
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				September 29th, 2010, 09:57 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 BG:
 Huh, turning AI is bad. You can always script whatever you have left in a better way. And AI will just break siege and fail at it badly.
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				September 29th, 2010, 10:10 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jan 2010 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 meh, with the research I have there just isn't anything useful I can cast to really make a difference. it's not like I got some massive high level evocations I can use or anything like that... as soon as he breaks the walls it'll be over no matter what I do... |  
	
		
	
	
	
	
	
	
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