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  #1  
Old September 28th, 2010, 08:28 PM

RERomine RERomine is offline
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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

I'm pondering your comments. One concern is the snow. With differing sized flanking column, I stand a chance of a major strength mismatch on one flank without the ability to shift tanks quickly. There is merit in the idea of having the AI drop artillery on their own units. I could skinny one side up, but leave it large enough to make a stand if necessary. One flank could go with 22 tanks and the other one with 42 tanks on the other. If I go with this option, I would have the larger group up north. The trees there are capable of screening a larger force than those down south.

My envelopments will be more flank attacks than true envelopments where the intent is more to cut off the spearhead. I probably wouldn't push out as far as displayed in the plan. How far they move out would be dependent on the AI movements. I want to move out far enough before turning toward the center to catch a large number of enemy tanks by the flank without exposing my flank to similar attacks along the edges.
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Old September 29th, 2010, 09:08 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Plan

I've gone with Defense Plan 2, slightly modified using Brian's suggestion. Instead of one tank battalion on each flank, my north(right) flank has 42 tanks and my south(left) has 22 tanks. The northern area beyond the trees is more open and better suited for tanks. Additionally, the enemy will likely advance down the road quicker than any place else. My northern force will take the battle to the enemy. The southern tank force will also strike at the enemy, but if things get to be too much, the can retreat back to their revetments and hold there.

My infantry line has a row of mines and a row of dragon's teeth. Tanks will get there quickly and might push through a row of mines without damage. The dragon's teeth need to be cleared before they get through. Sometimes, the AI tanks will skirt along the dragon's teeth, so eventually the mines will score. Unfortunately, my infantry doesn't have any long range AT capability, so they get to sit back and watch the activity to their front. My ATGs are deployed to cover the flanks of my infantry line, just incase the enemy manage to get a few units around. The guns aren't good against front armor, anyhow. For support, I have 12 AA guns. Those are deployed destroy planes and not necessarily to support the main line.

For the first turn or two, I'll hold fast to determine where the enemy's main trusts are coming from. There will be over 100 tanks coming at me, so I will need to know how those numbers are deployed to best use my tanks.

Rather than putting another screen print that will be similar to what I've already put in this thread, I'm attaching my save after deployment, but before the first turn starts.
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  #3  
Old September 29th, 2010, 09:45 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Turn 0 (Prep Fire)

Enemy prep fire was lighter than expected. Only eight batteries of artillery and no aircraft. That doesn't mean they don't have more artillery or aircraft, but I expected more. Only one 170mm battery was even close to anyone, causing 6 points of suppression on one unit.

I plotted some mortars out there, hoping to catch some tanks on the move later.

Casualties

Friendly: Zero.

Enemy: Zero.
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Old September 29th, 2010, 10:05 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Turn 1

Enemy fire continued into turn one as expected. Three more batteries turned loose firing smoke. That gives them 11 batteries so far. A little more suppression this turn, but no casualties.

Enemy tanks are on the move. Roughly one company sighted north of the east-west road. They also have armored cars on the road. Those will make it to my line much faster than their tanks.

Casualties

Friendly: Zero.

Enemy: Zero.
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Old September 29th, 2010, 10:22 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Turn 2

Artillery fire has stopped.

I've got 36 enemy tanks approaching from the road north. Most of the tanks are north of the road, but there are a few on it. Eight armored cars are advancing down the road as well.

All my tanks are on the move. I'm going to set range to 750m. No sense wasting ammo. I've got 22 T-34/Bs in the north group, but I need to make the most of my shots. South group is also moving, but I don't expect them to see anything for a bit. The enemy has more trees to move through there.

Casualties

Friendly: Zero.

Enemy: Zero.
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Old September 29th, 2010, 11:11 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Turn 3

More enemy artillery firing smoke.

Enemy tank count up to 50 on or north of the road. I also see nine armored cars and one half track. Some shots were exchanged, but no damage to either side. Friendly mortars plinked a few enemy tanks as well.

A few enemy tanks are coming out of the woods down south. Again, shots exchanged, but no damage to either side. Mortars off target down here.

Casualties

Friendly: Zero.

Enemy: Zero.
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  #7  
Old September 29th, 2010, 11:22 PM

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Default Re: DAR: USSR vs. Germany - Tikuin, USSR

Turn 4

Well, I took a bite out of them up north, but there are a lot of enemy units. I'm not going to bother counting live ones. We did cap six armored cars and nine tanks. They have three more immobilized. Some enemy returned fire, but not many and it was all ineffective. Friendly mortar fire was on target, but only caused them to button up. Some of my tanks were on the receiving end of mortar fire as well.

Down south, enemy tanks continued to pop out of the woods and brew up. Five tanks are destroyed, so far. Two are still alive, but not for long.

As expected, the enemy is carrying infantry. I can't afford to mix with them.

Casualties

Friendly: Zero.

Enemy: 9xPzKw 38b(t), 4xPzKw IIIh, 1xPzKw IVc tanks and 4xSdKfz 222, 1xSdKfz 231(6) and 1xSdKfz 221 armored cars destroyed.
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