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Old October 10th, 2010, 01:25 PM

Bananadine Bananadine is offline
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Default Re: Battle AI hooks

Isn't it generally good for a mage that can easily cast Drain Life or Disintegrate, to choose Drain Life instead of Disintegrate when the target has 26 magic resistance? Supposing the target is non-nonliving and all. And surely Wither Bones is generally better than Banishment, when magic resistance is high and either would technically work.

I've been playing only LA Atlantis for a long while, and that heavily influences the selection of spells I get to see overused or underused. But the overuse and underuse I see seems to be unrelated to that nation, except of course insofar as the nation determine's the mages' skills. Any nation could have a Mound Fiend that stupidly tried to banish instead of withering bones.
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Old October 10th, 2010, 02:04 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Battle AI hooks

But then we are back into the long list of IF's. What exists now is basically a "this is better than this" list. So you can move a spell up and down, but its not likely that you can move it up and down IF something is true. It has to be an all-the-time change

And even then, most people are bound to make suggestions they think are always better but would break some nations in AI play

Unless of course, one of the modding suggestions or scripting suggestions can be put into place so that a player can decide for themself in each game to rate a spell
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