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July 10th, 2002, 07:54 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: SEIV Modding 101: A Tutorial
Dude, the linked site is SO going in my Favorites folder ... JUST what the doctor ordered! And I think a link to teh finished product should definitely go into the must-visit SEIV sites folder. Permanently!
Many many thanks!
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 10th, 2002, 08:11 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEIV Modding 101: A Tutorial
I'm glad everyone likes this. 
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July 10th, 2002, 08:20 AM
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Corporal
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Join Date: Apr 2002
Location: Earth
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Re: SEIV Modding 101: A Tutorial
Great work IF! Makes me take a step back to look at my attempts to snipe back at particular Anti-American UK turd and remember what this forum is supposed to be for. Good job!
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If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
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July 10th, 2002, 08:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEIV Modding 101: A Tutorial
Anything I can do to get this place out of the control of kats, is fine by me. 
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July 11th, 2002, 01:22 AM
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First Lieutenant
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Join Date: Mar 2002
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Re: SEIV Modding 101: A Tutorial
This is outstanding!
I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! 
__________________
This is the 21st century, right? Then where the hell is my flying car?
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July 11th, 2002, 01:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEIV Modding 101: A Tutorial
Good job.
I'm glad I thought of it 
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July 10th, 2002, 03:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEIV Modding 101: A Tutorial
Might I suggest that you link some bits around in your tutorial?
eg: The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter.
Quote:
This determines what a weapon can target. This is what makes a Point Defense Cannon a Point Defense Cannon, because of it's targets. You could design a weapon with the "Point-Defense" Weapon Type, but give it Ships for targeting, and it will act like the normal Point Defense Cannon, except that it will automatically fire at ships.
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Has that been changed? IIRC, ships were not triggering the point defense code, only units...
[ July 10, 2002, 14:16: Message edited by: Suicide Junkie ]
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