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				July 10th, 2002, 08:25 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SEIV Modding 101: A Tutorial 
 Anything I can do to get this place out of the control of kats, is fine by me.    |  
	
		
	
	
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				July 10th, 2002, 03:13 PM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 Might I suggest that you link some bits around in your tutorial? 
eg:  The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter.
  
	Has that been changed?  IIRC, ships were not triggering the point defense code, only units...Quote: 
	
		| This determines what a weapon can target. This is what makes a Point Defense Cannon a Point Defense Cannon, because of it's targets. You could design a weapon with the "Point-Defense" Weapon Type, but give it Ships for targeting, and it will act like the normal Point Defense Cannon, except that it will automatically fire at ships. |  
 [ July 10, 2002, 14:16: Message edited by: Suicide Junkie ]
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				July 10th, 2002, 09:11 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SEIV Modding 101: A Tutorial 
 Has that been changed? IIRC, ships were not triggering the point defense code, only units...
Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked. Maybe I should look more closely...
I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful!   
See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server.      It's a good idea to go there once in a while.    [ July 10, 2002, 20:13: Message edited by: Imperator Fyron ] |  
	
		
	
	
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				July 10th, 2002, 10:51 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SEIV Modding 101: A Tutorial 
  
	Quote: 
	
		| See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server.  It's a good idea to go there once in a while. |  
Yep.  See, people were complaiming that there was no complete tutorial or guide for modding.  So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document. |  
	
		
	
	
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				July 11th, 2002, 12:13 AM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
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				July 11th, 2002, 01:22 AM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 This is outstanding!     
I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful!   
				__________________This is the 21st century, right? Then where the hell is my flying car?
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				July 11th, 2002, 01:30 AM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 Good job. 
I'm glad I thought of it    |  
	
		
	
	
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				July 11th, 2002, 05:13 AM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 I wrote chapters 5-8 today, and uploaded them.      Enjoy!
 
Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while.    |  
	
		
	
	
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				July 11th, 2002, 03:40 PM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 Nice work!!!!         
Can't wait for the other chapters.
 
Sparhawk
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				July 12th, 2002, 06:12 AM
			
			
			
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				 Re: SEIV Modding 101: A Tutorial 
 And if i may be so bold... When  you finish this mamoth project how about a scenario tutorial possibly, from SJ instead? 
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