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				July 10th, 2002, 08:25 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		Anything I can do to get this place out of the control of kats, is fine by me.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 10th, 2002, 03:13 PM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		Might I suggest that you link some bits around in your tutorial? 
eg:  The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter.
  
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				This determines what a weapon can target. This is what makes a Point Defense Cannon a Point Defense Cannon, because of it's targets. You could design a weapon with the "Point-Defense" Weapon Type, but give it Ships for targeting, and it will act like the normal Point Defense Cannon, except that it will automatically fire at ships.
			
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 Has that been changed?  IIRC, ships were not triggering the point defense code, only units... 
  
 [ July 10, 2002, 14:16: Message edited by: Suicide Junkie ] 
		
	
		
		
		
		
		
		
			
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				July 10th, 2002, 09:11 PM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		Has that been changed? IIRC, ships were not triggering the point defense code, only units...
Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked. Maybe I should look more closely...
 I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful!     
See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server.      It's a good idea to go there once in a while.    
 
 [ July 10, 2002, 20:13: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 10th, 2002, 10:51 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		 
	Quote: 
	
	
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				 See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server.  It's a good idea to go there once in a while.
			
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Yep.  See, people were complaiming that there was no complete tutorial or guide for modding.  So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 11th, 2002, 12:13 AM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 11th, 2002, 01:22 AM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		This is outstanding!      
I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful!     
		
	
		
		
		
		
		
		
			
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				July 11th, 2002, 01:30 AM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		Good job. 
I'm glad I thought of it     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 11th, 2002, 05:13 AM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		I wrote chapters 5-8 today, and uploaded them.      Enjoy!
 
Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 11th, 2002, 03:40 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		Nice work!!!!                
Can't wait for the other chapters.
 
Sparhawk  
		
	
		
		
		
		
		
		
			
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				July 12th, 2002, 06:12 AM
			
			
			
		  
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				Re: SEIV Modding 101: A Tutorial
			 
             
			
		
		
		
		And if i may be so bold... When  you finish this mamoth project how about a scenario tutorial possibly, from SJ instead? 
		
	
		
		
		
		
		
		
			
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