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View Poll Results: Vote on the following items
Hammers should be removed 26 39.39%
Hammers shouldn't be removed 37 56.06%
Dousing Rods should be removed 29 43.94%
Dousing Rods shouldn't be removed 31 46.97%
Gem Gens should be removed 50 75.76%
Gem Gens shouldn't be removed 14 21.21%
Bonus 30%+ Sites should be removed 28 42.42%
Bonus 30%+ Sites shouldn' be removed 33 50.00%
Multiple Choice Poll. Voters: 66. You may not vote on this poll

 
 
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  #11  
Old December 2nd, 2010, 03:22 AM

LDiCesare LDiCesare is offline
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Default Re: Vote

Quote:
Originally Posted by PriestyMan View Post
5 gems? the 30% magic sites essentially provide 20 gems/turn *at the least* if its a conj, const, or blood site, they can be worth 50+ gems/turn. they are on a totally different level than a measly 5 gems. and no amount of planning or pretender design can detrmine who gets them, so they can totally derail and unbalance a game
Yes. Late-game. Early/mid-game, getting a site that gives 5 times as much income as the next one is quite useful, unless you're saving all your gems and never using any before you reach the late game when a conj or blood site will indeed rock. I think all the proposed nerfs only apply to big, long games with many players. In a 4 player game, even a 40%bonus blood site may not tip the game because the game can be finished before you can make use of it.
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