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				December 17th, 2010, 11:57 PM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 Go into the main game folder.  There's a file in there called 'WW2_APCALC.exe'
 This program will tell you the maximum penetration for every weapon.
 
 But make sure you read the notes:
 
 WW2_APCALC_HELP.TXT
 
 When APCalc first starts up it will automatically load the first valid OOB.
 Use the arrow button on the "Select OOB" drop down combo box to select
 a different OOB.
 
 When you select a weapon, APCalc will display the average result from
 1000 calculations at various range increments starting with 50 yards. AP and
 Sabot will both display a result up to and beyond the maximum range of
 the weapon with a drop to zero or -1 indicating the maximum
 range has been
 exceeded or that type of ammo is not rated. A weapon with no AP or Sabot
 ratings will show zero and -1 from 50 yards. A weapon with poor AP
 performance for example may drop to zero quite quickly but still show a
 "Best" result of 1 or 2 up to it's maximum range but "best" is simply the
 highest pen returned of ONE(1) of the 1000 samples of that batch so "best"
 is a "golden BB" shot as well, "best" relies on warhead size and chance
 factors in order to be achieved, so don't "bet the farm" on it happening
 often!.
 
 HE and HEAT have only one result displayed at 50 yards as those types of
 rounds are not affected by range but hold that potential penetration up to
 the max range of the weapon  ( the AP range ) so a weapon may have a 70 hex
 range ( 3500 yards ) with HEAT but the calculator will only show the one
 result but that result will apply up to the maximum 70 hex range. Both HEAT
 and HE results are greatly affected by random factors that use the warhead
 size as a starting point so those two types of ammo can show the greatest
 fluctuation in this calculator and in the game.
 
 Re-sampling can and will give a different average results sometimes
 depending on the influence of the random factors the game uses to calculate
 penetration. To resample a weapon simply click on it again and remember
 these are AVERAGES. If you see a weapons penetration jump back and forth
 between two different numbers frequently it's because the average between
 the two numbers is close to 50/50. If you see it change but less frequently
 that indicates the possible penetrations average is a wider spread.
 
 NOTE 1
 
 The calculator does not take into account the critical hit for weak spots
 allowed when to-hit probability is high (80% or more to-hit) at under 500
 metres.
 
 NOTE 2
 
 Penetration happens when the pen value is greater or equal to the armour of
 the target. This is less so for HE, which usually requires over penetration,
 especially if the warhead size is low. This calculator also has nothing to
 say about the behind armour calculations which convert penetration to damage
 or kills those are done AFTER a penetration has occurred.
 
 ---
 
 
 
 Cross
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				December 18th, 2010, 05:56 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 
	Quote: 
	
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					Originally Posted by Cross  Go into the main game folder.  There's a file in there called 'WW2_APCALC.exe' |  Very good but not usefull in that particular situation. For my Maxim TMG the value for HE=0,AP=0 and the best HE=0 and best AP=0. No matter how many times I reclick on it the values are the same. That's what I didn't encountered in the game sometimes....My experiment shows clearly damages !!!Maybe more ''ocult'' parameters 
are counted in the game engine. By the way, how are managed the ''weak spot'' and ''extrapenetration'' for this warhead size =1 and HE=0 ?? I'm very curious, because it's obvious that after hundred or thousands of common bullets fired onto armour=0 from close range, especially at older armors, a little procentage will hit some weapon slits, sighting slits, weak bolts, etc, and get damage. I was read some kind of happenings in ww2.  |  
	
		
	
	
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				December 18th, 2010, 06:18 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 
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					Originally Posted by iCaMpWiThAWP  Very, very, VERY low. i never had a 0 pen rifle penetrate anything, only heavy rifles and machineguns |  I don't ask for brute penetration which is obvious, but some kind of very, very rare situation of weak spots, extrapenetration, etc... |  
	
		
	
	
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				December 19th, 2010, 09:54 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 weak spots do exist and experienced crews usually hit it at close range, but i think that only applies to ap or heat rounds, not sure if HE has weak spot bonus 
				__________________I am not responsible for any damage your brains may suffer by reading the text above
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				December 20th, 2010, 04:42 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 
	Quote: 
	
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					Originally Posted by iCaMpWiThAWP  weak spots do exist and experienced crews usually hit it at close range, but i think that only applies to ap or heat rounds, not sure if HE has weak spot bonus |  Now, that's a precise answer. Can somebody confirm/infirm that for HE rounds ? |  
	
		
	
	
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				December 20th, 2010, 08:54 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 The weak spot code is disallowed for HE type ammo. 
 Size 1 HE ammo with HE pen 0 will only penetrate class 0 armour or soft vehicle targets. Additional pen is based on Warhead size-1, after all!. There may well be a one in a million case of enough factors in the rest of the spaghetti that it does get through class 1, but I have never seen it in 10+ years of play. You may have hit that one in a million though - I am not going to categorically deny it cannot happen.
 
 It may well have sometimes happened in the old SSI code - but ours requires HE ammo to have an over-penetration to be as effective as an equivalent AP round. (i.e. HE pen is less effective especially for smaller WH sizes).
 
 Therefore, I am rather doubtful of your claim. Perhaps the target vehicle had a class 0 armour aspect (e.g. turret rear).
 
 There is also the special case of fortifications (bunkers, forts, but not an ammo bunker - it is a vehicle class). Those are permeable to HE ammo. (Crew casualties through the firing ports etc). Were you shooting at a fort?.
 
 Andy
 
			
			
			
			
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				December 20th, 2010, 10:59 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 Therefore, I am rather doubtful of your claim. Perhaps the target vehicle had a class 0 armour aspect (e.g. turret rear). 
There is also the special case of fortifications (bunkers, forts, but not  an ammo bunker - it is a vehicle class). Those are permeable to HE ammo. (Crew casualties through the firing ports etc). Were you shooting at a fort?.
 
Andy[/quote]
 
What fort ? I never speak about that. And never speak about having a penetration of Size 1 HE ammo with HE pen 0, only asking for weak spot/extrapenetration in that PARTICULAR situation. Because other HE>0 have that, I can't imagine why this can't, especially when size 1 AP ammo with AP pen 0 do !!!. Off course having a lot lot less chance, but it's in the same principle. So, I never can't believe why a full squad aimed rifle fire from point blank range (or more sugestive sniper fire   )don't have the chance of ''weak spots'' |  
	
		
	
	
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				December 20th, 2010, 12:26 PM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 HE is not an AP round - so does not get weak spot extra penetration for direct aimed fire. Only AP/Sabot/HEAT does.
 Also, I think I am getting confused - perhaps because English is not your mother tongue?.
 
 I originally took your postings to mean that you had seen rifle fire penetrate armour.
 
 But on reflection - I think that you are actually asking for rifle fire to be able to penetrate light armour?. Sorry, but that will not change.
 
 Cheers
 Andy
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				December 21st, 2010, 09:01 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 
	Quote: 
	
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					Originally Posted by Mobhack  HE is not an AP round - so does not get weak spot extra penetration for direct aimed fire. Only AP/Sabot/HEAT does.
 Also, I think I am getting confused - perhaps because English is not your mother tongue?.
 
 I originally took your postings to mean that you had seen rifle fire penetrate armour.
 
 But on reflection - I think that you are actually asking for rifle fire to be able to penetrate light armour?. Sorry, but that will not change.
 
 Cheers
 Andy
 |  OK, I understand. But, please tell me why a sniper aimed rifle from 50 meters can't entered throw vision slit of an armor ? Especially when armor is not on the move and the experience of the sniper is high ? Those situations were very common in ww2, I read about many of them in books. Or, how you imagine a sniper suppression fire at such a vehicle to be ? A no chance tracks/plates chaotic fire which surely attract response fire or a more usefull one trying to find a way throw the driver/gunner slit or something like that ? So, if it's wanted to improve the game to be more challenging and accurate/realistic, here's one good place.Sorry my language but I am NOT insisting for rifle brute penetration fire, but for such above situations ! And never encountered ones, only when I was gaming with the OOB editor and give to rifles some AP rounds instead of the common HE ones. In fact that's not such a stupid thing, when it's a fact that in ww2 ''Between 80 and 90 % of all 7,9mm ammunition produced was of the 7,9 sS (sS for schweres Spitzgeschoss = "heavy pointed bullet") type''......and ''The regular sS projectile had the following penetration performance: 85cm of dry pine wood at 100m, 65cm at 400m, 45cm at 800m and 10cm at 1,800m; 10mm of iron at 300m, 7mm at 550m; 5mm of steel at 100m; 3mm at 600m.''  
These numbers tell from themselves.
 
Thank you.
 
Leo.
			
			
			
			
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				December 21st, 2010, 10:28 AM
			
			
			
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				 Re: Rifle amo HE and AP Penetration 
 The minimum armour value in SP is one centimetre (10mm) - so such marginal rounds are not part of the game. Never have been and never will be, especially for HE (ball) rifle ammo.
 Shooting through vision slits etc is way beyond the scope of a game set at the company and battalion level.
 
 Perhaps some micro-tactical game out there which deals in individual men at the sub-section tactical level allows for such?. I have never seen it (You would need extra data for vehicles with and without armoured vision blocks, or using periscopes etc - or a 1917 Renault 17 would be treated exactly the same as an M1 Abrams).
 
 Andy
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