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Trying to improve my MA Abyssia Pretender Design - .com.unity Forums
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Old December 20th, 2010, 10:27 AM
Mardagg Mardagg is offline
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Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by Squirrelloid View Post
I see no need to respond to your comments about F9 blesses on lava warriors. Sure, if you're playing a blitz it might work, but in a real game this is just stupid, and anyone can see that. I've run a W9 bless on Jotunheim in a blitz before too, which is also stupid in a real game. The average game involves 8+ players. Lets talk about things that actually work.

Regarding contract timing:
Turn 11
Awake Great Sage T3S3H3G3L3Mg1 40RP (all paths but blood in varying amounts), CBM 1.7
Blood Boosters forged or forging: 2
slave income/trn: ~30-40, all non-capital, 3rd province coming online this turn for hunting.
Free Slaves: ~20
Research completed: Construction 5+
Time to 1st contract: depends on whether i want to just empower or wait for constr 6. Assuming i just empower, which i can do next turn, the first contract will be forged on turn 13.

Note: this was in a very unlucky practice game which featured more bad events than good events despite the luck scales. Also: 2nd fort is almost finished.
Seriously,you are pretty unfriendly.
Have you ever tried fire 9 with MA Abysia yourself?
I did play it on cradle,9 player game,3 expert players.
I won it,normal settings.
Ok,we did use EDM as well,so that my F9 solar disc lead me to Ember Lords pretty quickly.But decisive has been my early game lead,rushing 2 players who didnt expect me to field falling fire/lava/Heavy Inf combos.
Besides,even with F9 you get blood entry,so that you at least can do somenthing for the endgame.
Plays a lot more different than W9 with Jotunheim bitz,since i field masses of troops overall and not just a few SC likes.
But thats the point.
There are so many variables/paramater you would have to ask before making an even slightly educated guess about someone elses strat,especially if you have never actually tried it yourself, that i am not seeing here.Keep on misjudging me as an obviously terrible player.Its ok.

regarding your timing:
Just LOL.
So,how many Warlocks did you built within the first year?
How many provinces did you have,because you put everything on research/blood hunt,it looks like you completley skipped expanding?
What about old age with your warlocks?
your scales are extremely luck dependant to get a fast start,whats your income?
Did you really hit B4 Warlocks,since you would need 3 boosters otherwise?
Did you mean empower to F1 or B4(big difference here for contract timing,since empowering to F1 doesnt delay contract forging)
Are you able to churn out a new contract nearly every turn right after you built your first?
If i got 2 more after the first year,but 6 more after the 2nd i still got dozens more devils,because of the stacking advantage.

Just to make it clear( will try your setup now),the setup i told you was realistically played ,Sp-tested and MP-tested,with a lot of expanding going on +aiming for 3 castles early on,even with a little site searching involved.
If i want to prove you the other extreme,i can stupidly just blood hunt my cap right from the start,take a fountain with F1B6 and churn out the first contract on turn 6,right after hitting constr 2
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