.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 6th, 2011, 04:01 AM

Sephorin Sephorin is offline
Corporal
 
Join Date: Sep 2010
Posts: 61
Thanks: 5
Thanked 0 Times in 0 Posts
Sephorin is on a distinguished road
Default Re: Cradle to the Grave--For noobies with a record of no staling!--6/10 Taken

I think Saros hit it right on the nose. There's certainly nothing wrong with vanilla, but from what I've seen, it tends to point every single player in the same direction for the endgame. There is also a large amount of micro management resulting from massing gem generators. CBM 1.7 would be what I recommend. The endgame diversity mod (EDM) is included in that.

Of course, CBM 1.6 plus EDM would work also. And so would vanilla! Ultimately, the choice is yours, earwicker. I guess the only thing I would add is: I have yet to see a game offered here (newbie or otherwise) that does not use CBM. But then I haven't been around very long.

I think I would enjoy playing in the game no matter what you choose. But the choice of mods (or no mods) would influence my nation pick and pretender design. (Note that you need to have the mods loaded before building your pretender because they affect the cost and composition of some of them.)

Here's the link for CBM 1.7 (which includes the EDM):

http://forum.shrapnelgames.com/showt...eptual+balance
Reply With Quote
  #2  
Old January 6th, 2011, 04:57 AM

Korwin Korwin is offline
Second Lieutenant
 
Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
Korwin is on a distinguished road
Default Re: Cradle to the Grave--For noobies with a record of no staling!--6/10 Taken

If we changed to CBM I would NOT play Bandar Log.
Not shure if I would play at all.

I would need time to read up on the changes CBM did do.
(Besides no GemGens, no DwarfenHammers)

EDM allone I would not mind, since (I think) there are extra units in this mod, but no changes to existing ones.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.