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  #1  
Old January 11th, 2011, 03:44 PM
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Amhazair Amhazair is offline
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Default Re: End game diversity mod

Well, we've passed turn 60 in the game I'm playing with EDM, so I guess I have enough of a sample size to provide some feedback.

Roc: Too expensive and not powerful enough to use in battle, I think his role is limited to mobile sieger. (And patroller when you happen to not be sieging anything.) He's less efficient gem-wise than Gate-cleavers, but without the hammer discount the difference is small, and sometimes you just have more air gems lying around. Also, you don't have to choose between using a useful unit for the sole purpose of carrying the gate cleaver, or giving it to someone expendable, who might die from an earthquake or other battlefield-wide effect. I summoned one to help with a siege, then promply lost him to an AI Niefelheim counterattack while he was flying over.

Shishi's: The cheapest teleport capable raiders you can get, and strong enough to clear out any amount of PD. Also beefy enough and capable of inficting a decent amount of damage to use as part of bigger armies. I have not seen them fare well against other thugs though, even being pounded into the dust time and again by Raksharaja's, who, as demons, should be their prefered targets. (Note that the Raksharaja's were fully kitted out though, so probaly represented a bigger gem investment than a Shishi, on top of their gold cost.)

Asynja's: I haven't seen them get much love, but I like them. (Allthough it might have something to do with being a sucker for air magic, while not really enjoying most of the heavy-air nations in the game, so any summon with air magic gets my vote.) Those with at least 1E can be used as heavy duty SC's/bruisers with all the earth and air buffs, or, alternatively, teleporting RoS casters. Possibly with the use earth boots. Those with at least one extra air pick can form the core of army-busting "Wrathful skies + a few heavy duty bruisers" squads. I see less use for those who only get blood and/or death picks, unless you need to break into blood magic. With enough boosters A/B gets you a Robe of the Magi though.

Ember Lords: In one word: Awesome. They carry a hefty price tag, but they're the kings of the battlefield. Give them earthboots (not mandatory, but recommended in many situations) and enough reinvigoration and script Phoenix Pyre, earthpower, iron will (if needed) and invulnerability (or a less fatiguing iron skin if you're not afraid of lightning.) With appropiate resists they'll survive anything.

Zmey: Not very impressed. Too expensive for chaff clearing, and while they might be able to kill a medium-level SC it's very hit and miss and they're vulnerable to SC's themselves so I wouldn't use them in an anti-sc role unless you're desperate. Mostly conjecture and watching other peaples Zmey's performances though, didn't use them myself in MP.

Firebird: No opinion for now.

Wendigo: Excellent for their price. (Which obviously take into account the wait for them to grow up.) With quickness and Soul-Vortex can do lots of damage to both strong targets or masses of troops depending on their equipment. They are somewhat vulnerable to heavy hitters though. I lost one to a Zmey, and another to Lankan Sacreds. Can also take over the Kokyatids W gem to D mage conversion role if you're not pressed for time.

Grendelkin: They look good to me on paper, but allthough I have summoned a few they haven't seen heavy action yet. They look perfectly suited to accompany armies, both to take out opposing SC's (Gloves of the Gladiator!) and as damage sink.

Kraken: Not used yet. I'll withhold judgement untill I'm ever involved in an underwater war and have to decide if I want to spend my W gems on them or something else.

Mechanical Giant: Pronounced strengths and weaknesses, and as such somewhat situational. Stay away from anyone capable of casting opposition, but useful if either you or your opponent want(s) to dominate the battlefield with the mass-elemental damage enchants. Low hit points will allways make their use risky, but they are cheap. I used mine fully equiped, (and they died, after doing some nice stuff and some sucky stuff) but am now wondering about using them as disposable thugs with minimal equipment. Early pseudo-SC for people rushing for artifacts. If MA Agarthan Dominion works as reported the hp hike takes them into true SC levels, as long as you stay away from opposition. (the spell that is)

Cyclops: I sank a ton of earth-gams into gate cleavers and even siege-golems for a remote-distance campaign, so haven't tried them yet. I haven't quite figured out what to use them for yet.

Ettin: No natural armor, no resistances, no magic, and lowish MR. They'll die to something whatever you do. 3 arms, high strength and decent attack skill seem to indicate a role of anti-SC, but they lack the teleportation to catch them on their own, and if you use them in an army they'll die whatever you do. (Possibly after killing thier target, but they will die.) Gem-sink for the unwary, stay away. (Regardless of cost decrease. Make them free, and the gems to equip them for SC-killing would probably still make them not worth it.)

Treant: As most others have said before: don't have spare nature gems, haven't used.

Last edited by Amhazair; January 11th, 2011 at 03:49 PM.. Reason: clarification
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Old January 11th, 2011, 04:59 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: End game diversity mod

C'mon PM, no sense in dogpiling, I actually expect more from you.

Conway/Sombre/whoever...We got into it within 2 weeks of me joining this community and I told you then I didn't need your type of help, sarcastic, demeaning, and mostly full of S***. I honestly still feel the same way now, so jump somebody else. And your sure welcome to ban me from the other forum if you feel up to it.

I have not played the endgame diversity mod as I have been on the wagon so to speak for a while. I thought the Grindle was kinda neat and wanted to read up about it, but honestly didn't know know how/where/etc. If you think they are beneath you, or you don't have the time, or perhaps just don't want to...THEN DON'T ANSWER THE F******* QUESTION!!

Let others who feel more inclined to help do it.

Thanks Jarkko, it is/was much appreciated.

PM, you know I don't mess about with computers much, and I need to ask questions to get directed in the right direction. It kind of suprised me you responed like that.
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Old January 11th, 2011, 09:46 PM

TheConway TheConway is offline
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Default Re: End game diversity mod

Quote:
Originally Posted by GrudgeBringer View Post
C'mon PM, no sense in dogpiling, I actually expect more from you.

Conway/Sombre/whoever...We got into it within 2 weeks of me joining this community and I told you then I didn't need your type of help, sarcastic, demeaning, and mostly full of S***. I honestly still feel the same way now, so jump somebody else. And your sure welcome to ban me from the other forum if you feel up to it.

I have not played the endgame diversity mod as I have been on the wagon so to speak for a while. I thought the Grindle was kinda neat and wanted to read up about it, but honestly didn't know know how/where/etc. If you think they are beneath you, or you don't have the time, or perhaps just don't want to...THEN DON'T ANSWER THE F******* QUESTION!!

Let others who feel more inclined to help do it.

Thanks Jarkko, it is/was much appreciated.

PM, you know I don't mess about with computers much, and I need to ask questions to get directed in the right direction. It kind of suprised me you responed like that.
Okay, I'm sorry for being rather harsh, but even someone who isn't really quick with computers should be able to use google, or start up a simple practice game to check, or click back a page or two in the maps/mods section. Posting questions that are truly easy to answer oneself communicates itself to me as laziness, and continually claiming computer illiteracy as an excuse makes it seem like you have no desire/made no effort to learn.

This drives me up a wall because overall I tend to see the dom3 community as being composed of reasonably intelligent people, especially in comparison to most internet gaming communities.

And for the record, I'm not sombre, really. I haven't posted in hardly any of his mod threads, made almost no posts in that forum entirely IIRC, and that would be a rather strange behavior of his would it not?
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Old January 12th, 2011, 01:03 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: End game diversity mod

Maybe I should make it more to the point concerning my knowledge of computers (or lack there of).

I honestly just don't get it when it comes to electronics...

Put me in the dirt with a brush and a trowel and I might find you an artifact of a civilazation that might have actually worshipped some of the creatures in this game. I don't believe this game takes that much intelligence to play (although it seems everyone on here is very smart). It does take the dedication to keep abreast with every nuance, new mod, and hours to play test games (which I have never even learned how to load that mod).

I believe that I have the tactical and strategic skill to play this game as well as anyone up until about turn 50 or so, and then it is over my head.

I just don't have the time or effort to put into this game owning 2 small companies, traveling to play Rugby 5 months out of the year and Playing on a traveling tournement softball team 4 more months out of the year.

So, I ask questions in order to semi keep up with you guys. I know it irks a lot of people when they seem simple and have been talked about over and over. But please remember, I don't have the time to be on here and read all the posts, or even 1/4 of them. All I ask is that someone with some knowledge answer or point me in a direction. The rest I will have to figure out myself. If those that find it tiresome don't reply, I have no problem with that. If no one answers, I have no problem with that either. Being berated for trying to stay on here so you guys can beat on me and be semi competitive, I do have a problem with that. Just ignore me and go on with your business. Why take the time to constantly tell me that I should be looking here or there? It just takes away from your time better spent and it isn't going to do any good anyway.

I hope this explains it and excuse me if I went a little over the top...bad day at work.
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