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				July 14th, 2002, 07:35 PM
			
			
			
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 Corporal |  | 
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				 Re: 4 x games in 2002: the big three. 
 I dont know If I would consider GalCiv a 4E game, its more like the good old civ except that it is in a space setting. The major downside of galciv as fare I have seen it is that you research your ships like you research units in civ and the combat works just like the same as in civ     . The Graphics arent any bether as MOO2 but how cares about this point. But they are still in the first Beta Phase so I hope they will improve the game a lot till they release it.
 
Somthing I missing in the list is Stars! Super Nova Genesis even if they havent a producer at hand. |  
	
		
	
	
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				July 14th, 2002, 08:05 PM
			
			
			
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 BANNED USER |  | 
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				 Re: 4 x games in 2002: the big three. 
 I wonder if Shrapnel ever put a bid in for Stars! Supernova..... |  
	
		
	
	
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				July 14th, 2002, 08:05 PM
			
			
			
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				 Re: 4 x games in 2002: the big three. 
 if ig3 is modable....  The First mod should be BAB5.  Way cool.
 Thanks for the links
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				July 14th, 2002, 09:49 PM
			
			
			
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				 Re: 4 x games in 2002: the big three. 
 anyone remember the bab-5 flight sim that sierra was making a few years ago?  it looked spiffy, and was supposed to have a well-done zero-g flight model.  shame about that.
 regarding SSNG, i heard that they poo-pooed on-line-only software distributers as not good enough for them.  i would not hold my breath on stars any time soon, it sounds like they are going to die in flames.  maybe they will make another attempt in a couple years.
 
 and im only giving moo3 a 50/50 chance of being published and being worth playing.  it sounds like they put their original design plans on the chopping block because they bit off more than they could chew, programming wise.  i have not heard about what features are still in the game, but if they are not saying, then i am assuming the worst.
 
 at least theres NeverWinter Nights.  we can mod SE4 to have a ground map background instead of stars, and cities instead of planets, and have a land war simulator.  then we can mod NWN to have spacemen instead of ghosts and goblins, and have a sci-fi game, and then...
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				July 14th, 2002, 10:25 PM
			
			
			
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				 Re: 4 x games in 2002: the big three. 
 
	Um, I don't know, but as far as I recall Stars wasn't asking for "bids". They were looking for a publisher to sink some money up front in while they completed work on the game. That's not the way Shrapnel operates. At least it hasn't been in the past.Quote: 
	
		| Originally posted by Hadrian Tyrael S. Aventine: I wonder if Shrapnel ever put a bid in for Stars! Supernova.....
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 Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
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				July 14th, 2002, 11:45 PM
			
			
			
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				 Re: 4 x games in 2002: the big three. 
 Hey, you said something about NWN.  NWN is a good game, but its pretty tough to play as a wizard by yourself without any henchmen.  My poor little panter familar has died too many times.  I haven't even grazed the editing tools, but it looks incredible 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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				July 15th, 2002, 05:25 AM
			
			
			
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				 Re: 4 x games in 2002: the big three. 
 "at least theres NeverWinter Nights. we can mod SE4 to have a ground map background instead of stars, and cities instead of planets, and have a land war simulator. then we can mod NWN to have spacemen instead of ghosts and goblins, and have a sci-fi game, and then..."    Awesome game so far (almost done it, waaay to addictive).  After I tire of it I fully intend of getting Morrowwind (wich should be in the bargin bin by then, then again I do have IWD2 on pre-order        )
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
 Long Live the Legion!!-Comic book fandom...
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