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Old March 7th, 2011, 12:48 PM
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Default Re: WinSPMBT v5.5

Quote:
13/ The game code has been altered to make it much more windows friendly
when it comes to CPU usage. In the past the game wanted all the resources it
could have all the time including that time you were away from the keyboard
making a cup of coffee or thinking about what you would do next. Now, the
CPU usage will drop considerably when the game is waiting for input from the
human player. It still requires all the CPU usage it can handle when the AI
is moving but once it is the human players turn many players with high end
computers will notice their machine is not working nearly as hard as it used
to be and the effects are more obvious the newer and faster your computer is
Would it help at all if the program run only using a single core on a multicore CPU system? It might reduse overheating and make the system better at multitasking if the resource hungry program would be using just one cpu core.

Heres a link to one way of fixing the processor affinity:
http://www.robpol86.com/index.php/ImageCFG

Also have you checked out Microsofts Aplication Compatibility Toolkit? With it you can create your own custom compatibility patches for old software to run on a new OS. I have had success in the past using it on my XP machine. It is the window to the inner workings of Windows XP/Vista/7 compatibility layers.

Wery useful program once you get to understand how it works. There are about 100 different compatibility options that you can play with instead of just the standard "run in windows 98 mode" etc...

Here's the link:
http://www.microsoft.com/downloads/e...displaylang=en
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