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  #1  
Old July 17th, 2002, 10:53 AM

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Default Re: Magic Mod

still thinking about how to handle planet composition and atmosphere, but i have a question first.
When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined?
Same question for atmosphere.
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Old July 17th, 2002, 11:14 AM
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Default Re: Magic Mod

random
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Old July 17th, 2002, 09:10 PM
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Default Re: Magic Mod

I have begun to compose ideas for this new mod and will post them shortly. I am about 80% done with my own mod I have been working on for a couple of months now. I will not be able to get started on this one until I finish my own, which should be soon. Feel free to email or PM me about this project. I am looking forward to getting under way.
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Old July 18th, 2002, 06:05 AM
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Default Re: Magic Mod

I do not understand why people take polls about whether they should make a mod.

If you like an idea enough to put in the effort to make a mod for your own games, do it.

Other people wanting to play your mod too is just icing on the cake, IMO.
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Old July 18th, 2002, 06:24 AM
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Default Re: Magic Mod

its easy. sometimes people dont want to do all the work just for themselves. sometimes they are looking to solicit other ideas to improve the mod, or to solicit help in making it. other times its a mod they want to play multiplayer and it will only be worth making if other people want to play it.

I used to maintain a couple single player mods that i thought were fun, but id never even consider working on a mod aimed at the single player experience now that 99.5% of my games are PBW.
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Old July 18th, 2002, 07:54 AM
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Default Re: Magic Mod

Quote:
Quikngruvn:
Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions?
Hmm... since cities will be subjugated, not colonized, perhaps make each atmosphere correlate to a certain deity that the indigenous populations and the players' empires worship. An indigenous population would tolerate many more player-empire citizens that share their same belief system than those who don't.... (You could make the same case with alignment as well.)

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Old July 18th, 2002, 03:58 PM
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Default Re: Magic Mod

re: "Skating uphill" - I strongly disagree, for several reasons.

For one thing, I already know how to play SEIV and like it. If I went out and bought some other fantasy game I'd have to start at the bottom of the learning curve with a whole new community of players, who probably wouldn't be anywhere as nice as you lot=-)

More importantly, we've all known from the beginning that a complete graphical mod (ie "un-spacing") of SEIV was possible, but so far no-one has had the stones to actually implement it. If this mod is successfully released it will demonstrate just how incredibly moddable SEIV is, and maybe bring it to the attention of other gamers/ communities.

Also, if this mod proves popular, it will start to take the game in new directions - for example, magic players might have reasons to suggest features and patches that space players would never have thought of, but could benefit from hugely.

Basically, I think it sounds cool=-)
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