|
|
|
|
 |

July 17th, 2002, 10:53 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
still thinking about how to handle planet composition and atmosphere, but i have a question first.
When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined?
Same question for atmosphere.
__________________
[Boo!]
|

July 17th, 2002, 11:14 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
random
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

July 17th, 2002, 09:10 PM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
I have begun to compose ideas for this new mod and will post them shortly. I am about 80% done with my own mod I have been working on for a couple of months now. I will not be able to get started on this one until I finish my own, which should be soon. Feel free to email or PM me about this project. I am looking forward to getting under way.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|

July 18th, 2002, 06:05 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Magic Mod
I do not understand why people take polls about whether they should make a mod.
If you like an idea enough to put in the effort to make a mod for your own games, do it.
Other people wanting to play your mod too is just icing on the cake, IMO.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

July 18th, 2002, 06:24 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
its easy. sometimes people dont want to do all the work just for themselves. sometimes they are looking to solicit other ideas to improve the mod, or to solicit help in making it. other times its a mod they want to play multiplayer and it will only be worth making if other people want to play it.
I used to maintain a couple single player mods that i thought were fun, but id never even consider working on a mod aimed at the single player experience now that 99.5% of my games are PBW.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

July 18th, 2002, 07:54 AM
|
 |
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Quote:
Quikngruvn:
Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions?
|
Hmm... since cities will be subjugated, not colonized, perhaps make each atmosphere correlate to a certain deity that the indigenous populations and the players' empires worship. An indigenous population would tolerate many more player-empire citizens that share their same belief system than those who don't.... (You could make the same case with alignment as well.)
Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|

July 18th, 2002, 03:58 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
re: "Skating uphill" - I strongly disagree, for several reasons.
For one thing, I already know how to play SEIV and like it. If I went out and bought some other fantasy game I'd have to start at the bottom of the learning curve with a whole new community of players, who probably wouldn't be anywhere as nice as you lot=-)
More importantly, we've all known from the beginning that a complete graphical mod (ie "un-spacing") of SEIV was possible, but so far no-one has had the stones to actually implement it. If this mod is successfully released it will demonstrate just how incredibly moddable SEIV is, and maybe bring it to the attention of other gamers/ communities.
Also, if this mod proves popular, it will start to take the game in new directions - for example, magic players might have reasons to suggest features and patches that space players would never have thought of, but could benefit from hugely.
Basically, I think it sounds cool=-)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|