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  #1  
Old July 20th, 2002, 01:09 AM

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Default Re: Suggestions

I also agree.

[ June 16, 2003, 02:30: Message edited by: General Talashar ]
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  #2  
Old July 20th, 2002, 08:41 AM

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Default Re: Suggestions

Dont worry Hadrian, your 2 CDs will be a top sale in no time after the release. UM2's reputation is unbelivable.
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  #3  
Old July 20th, 2002, 09:45 AM
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Default Re: Suggestions

I dunno about that. UM 1 wasn't very impressive.
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  #4  
Old July 21st, 2002, 01:40 AM

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Default Re: Suggestions

Quote:
I dunno about that. UM 1 wasn't very impressive.
Yes this is truh and if I look at the great mods that are out there I dont think there will be many customer for a Mod that you must buy. The next problem is how will thius mod spread to outside of USA? The Import cost and the Transfert cost for SEIV non Gold was more then the cost of the the game it self so I wont ever consider to get the CDs.
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  #5  
Old July 20th, 2002, 03:30 PM
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Default Re: Suggestions

LOL you kidding at the time the two best mods where p&n and the UM1.Also lol i had the idea for putting extras in first now whos the idea theif!Joking lol pretty damn funny how we think along the same lines,yet radically different at that...
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  #6  
Old July 20th, 2002, 04:22 PM
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Default Re: Suggestions

I just don't understand why anyone would pay for a mod, regardless of how extensive it is.

What can you offer;
  • New graphics - so what? If I were concerned about graphics there are plenty of other games out there. Besides, there's the Image Mod and all the different original shipsets out there. All for free.
  • New components and facilities - again, so what? Anything you can come up with has to be workable with the existing game system. That means whatever you make can be done by someone else, for free.
  • Background story (?) - We do that on PBW all the time, for free.
  • Web support - How many other mods have web pages? Several that I can think of. Again, for free.
Look, I'm not trying to belittle your work, I'm sure you've worked hard on this. But so have many other modders on thier projects that they just give away for the enjoyment of the community. I thought that was what modding was all about, having fun and sharing ideas, not making money.
I think my biggest problem with a paid mod is this - Regardless of how much work you put into a mod it doesn't compare to the amount of work that went into developing and coding the game itself. To charge for a mod would be making money off of someone elses work, bottom line.
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Old July 20th, 2002, 04:34 PM
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Default Re: Suggestions

It is difficult to encourage people to pay for a Mod especially when they don't know anything about it before it's released. Perhaps give an overview of the Mod or at least part of the storyline.

Here is an example of paying for features:

The SIMS is a fun game and Users can create lots of skins and objects for use in the game. However, there are many websites where you must pay a membership fee for 30 days or so in order to download items. Ugh, I hate them.
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