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August 30th, 2011, 06:20 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
So, I went from having an army devastated by magma eruption to having one devasted by thunderstrike. Knew I shouldn't have tried to storm that fort but kept moving instead. 
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I told you it was a bad idea to bring your troops into my backyard. No way they could live very long, or be really effective.
A small annoyance for me and a great cost for you.
I am much more satisfied with my raiders. Stealth really helps in raiding, and I guess I cause much more annoyance with those rather small groups, than you did with your large army.
Talking of stealth: I wonder where your glamorous friend is.I don't see you standing a chance against Ulm and Man without him for long.
And talking of annoyances: That castle in Giants Rest is really annoying. I know it must be a huge effort for you and it binds lots of troops, but still I would rather conquer the province.
Is there any spell that helps besieging, like Iron Walls for the besieged? I guess not...
Btw: Those diseases in Retha are caused by a plaguewater stream. Not so nice.
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August 31st, 2011, 04:21 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
I told you it was a bad idea to bring your troops into my backyard. No way they could live very long, or be really effective.
A small annoyance for me and a great cost for you.
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I'm not yet ready to say it was a waste. It foolish of me to try storming that fort instead of moving on. But providing some kind of distraction strikes me as a good idea as any forces you use to deal with it are forces that aren't on the frontline (I assume you've finished researching).
Quote:
Originally Posted by Olm
I am much more satisfied with my raiders. Stealth really helps in raiding, and I guess I cause much more annoyance with those rather small groups, than you did with your large army.
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I would have done the same thing but never had an opportunity to infiltrate forces as I was spread too thin. In any case, I think your troops are better raiders and you have good, cheap mages to back them up.
Quote:
Originally Posted by Olm
And talking of annoyances: That castle in Giants Rest is really annoying. I know it must be a huge effort for you and it binds lots of troops, but still I would rather conquer the province.
Is there any spell that helps besieging, like Iron Walls for the besieged? I guess not...
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Well, without autosummoning maenads I can't create the kind of virtually unbreakable forts Pan otherwise could but between summoning them and buying harpies I can make things difficult.
As far as spells to aid sieges, Crumble would work in a normal game but that is a higher level spell that was modded out for this game. So aside from massing troops like you're doing, the best bet is siege bonus magic items or something like the draconians you summoned.
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August 31st, 2011, 05:52 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
As far as spells to aid sieges, Crumble would work in a normal game but that is a higher level spell that was modded out for this game. So aside from massing troops like you're doing, the best bet is siege bonus magic items or something like the draconians you summoned.
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Yes, I figured those would be a good idea.
Next you will see hordes of slingers rush in. Just saw that I can recruit them for resource 2, so with my huge income I can really mass them, to counter your meanads.
The cheap guys will decide the siege.
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September 3rd, 2011, 05:22 PM
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Private
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Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
Quote:
Originally Posted by Valerius
So, I went from having an army devastated by magma eruption to having one devasted by thunderstrike. Knew I shouldn't have tried to storm that fort but kept moving instead. 
|
I told you it was a bad idea to bring your troops into my backyard. No way they could live very long, or be really effective.
A small annoyance for me and a great cost for you.
I am much more satisfied with my raiders. Stealth really helps in raiding, and I guess I cause much more annoyance with those rather small groups, than you did with your large army.
Talking of stealth: I wonder where your glamorous friend is.I don't see you standing a chance against Ulm and Man without him for long.
And talking of annoyances: That castle in Giants Rest is really annoying. I know it must be a huge effort for you and it binds lots of troops, but still I would rather conquer the province.
Is there any spell that helps besieging, like Iron Walls for the besieged? I guess not...
Btw: Those diseases in Retha are caused by a plaguewater stream. Not so nice.
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Glamorous help is on the way.  You should have seen a hint of them by now.
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