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  #1  
Old September 11th, 2011, 06:19 PM

LongBrodie LongBrodie is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Recruiting!

Hi! I would like to join playing Tir na Nog, if you'll have me. I've played a few multiplayer games so far, but I'm still fairly new. I'm BrodieSWR's brother, but I hope you won't hold that against me, especially since this is a no-diplo game.
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  #2  
Old September 11th, 2011, 07:01 PM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Recruiting!

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Originally Posted by llamabeast View Post
I would be tempted to join this if I were allowed to play R'lyeh - are you set on the no-water-nations thing? No worries if so.
Well, I kind of was more flexible from my default "no water nations, no Ashdod/Hinnom" terms this game anyway, so why not? But I don't want to change the terms on players after they've signed up so is everyone ok with adding a water nation? For that matter, does anyone else want to switch to a water nation?

Btw, I know there's been efforts to improve the improve the interaction between land/water nations so it might be worth checking this out. Part of my dislike is I got tired of seeing the water nations fight it out early and then the winner sat there clamming all game. That and the fact that I got destroyed trying to attack Atlantis when playing Van (little did I know that the answer was storm demons ).


Quote:
Originally Posted by LongBrodie View Post
Hi! I would like to join playing Tir na Nog, if you'll have me. I've played a few multiplayer games so far, but I'm still fairly new. I'm BrodieSWR's brother, but I hope you won't hold that against me, especially since this is a no-diplo game.
Sure, you're welcome to join. The only thing I'll mention is that if you and your brother are playing on the same computer (and therefore have the same serial number) we'll run into problems with a license violation.


Llama and LongBrodie, I hope both of you decide to play. No map has been decided on so 7 works as well as 6.
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  #3  
Old September 11th, 2011, 07:19 PM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Recruiting!

No worry, my brother lives in America, I live in Brazil. :P

So there won't be any problems with serial keys causing violation problems.
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Old September 11th, 2011, 07:38 PM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Recruiting!

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Originally Posted by BrodieSWR View Post
No worry, my brother lives in America, I live in Brazil. :P

So there won't be any problems with serial keys causing violation problems.
Great, I've added add him to the roster. It's a funny thing; I play TNN so much that if I don't play them and someone else does I feel almost like someone took "my" nation.


Llama, I've tentatively added you to the roster. I don't think anyone will object as most players don't have my issues with water nations. So it will be mainly up to whether you decide to play (hopefully so ). But someone may want to also play a water nation so that will of course factor into the choice of map.
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Old September 13th, 2011, 01:59 PM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

I've been doing test games with the new changes added to CBM 1.91.

Agartha was changed a lot! Their final spell summons 3 crazy SC pretenders, and their new spells are pretty nifty. It's good to see them getting some love.

Speaking of which, Llamabeast, do you think that maybe, just maaaaaaybe, Yomi could get one itsy-bitsy tiny change in the next update to CBM?

Their sorcerers need a tiny change:

Currently they have 1 Earth and 1 Death with a 100% chance of receiving +1 to Air/Earth/Fire/Death.

Do you think that the 1 Death could be change to 1 Air? As it stands now, the Hannyas basically trump the sorcerers in most ways. With this one small change, the sorcerers would be a viable alternative because they would have a 25% chance of having 2 Air/1 Earth, which would open them up as fantastic, yet fragile support mages for the armies of Yomi, acting as casters for all kinds of nice spells such as Wind Guide, Lightning Bolt, Aim, and Contact Dai-tengu. They could also forge many items that would benefit Yomi greatly, and expand their options against certain nations whom they have many, many problems fighting against.

As it stands, Yomi's theme is about reckless and violent magical power on selfish, greedy demons, with lots of offense, and little defense. This one small change would open them up for more of their thematic demonic violence, and reduce some of their crippling redundancy.

Sorry if this is the wrong place to discuss this. I think I'll post this as a new thread in the main discussion forum later.
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