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Old September 15th, 2011, 05:23 AM

Gurachn Gurachn is offline
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Default Re: DienBienPhu- How difficult to convert?

Quote:
Originally Posted by Mobhack View Post
Since the "battle" was in actual fact a siege over several months then it really does not fit any sort of single-battle scenario. A campaign would therefore be best (With no or little repair/reinforcement). The campaign could then showcase a few key "active" assault scenarios perhaps.

There is quite simply no sane way to write any form of conversion utility for SP3 to SP1.
- Each hex is 250 metres, not 50. i.e. about 5x5 WinSPMBT hexes per SP3 hex.
- The contour system is totally different (SP3 had just 3 hill levels, we have 15).
- Each unit is potentially a platoon (2-5 elements). So formation structure does not quite marry up.
- SP3 turn time is also about 5 or ten minutes? - so ~ 5 or 10 times the turn allowance.

So all you can do is take notes and then manually create a map making each SP3 map hex a 5x5 WinSPMBT matrix (and fleshing out the individual detail thereof) and then manually recreate the SP3 command structure etc.

Andy
Thanks Andy, totally understand the difficulties in conversion.

My question at this point is if there is any way to extract the maps and data from the SP3 files in order to use use as a model to base the new maps and units on.
That would save a lot of time and effort, if so.

I'm afraid I don't have a copy of SP3 or I would fire that up and grab some screens.
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