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February 7th, 2003, 02:45 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
So I've been adding support for the Settings.txt file to my program and I thought it would be cool if I can add some kind of automatic function that would create a whole load of population modifiers. The only problem is I can't really think of a function that would do a good job of this. Anyone got any ideas?
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February 7th, 2003, 07:16 AM
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National Security Advisor
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
So I've been adding support for the Settings.txt file to my program and I thought it would be cool if I can add some kind of automatic function that would create a whole load of population modifiers. The only problem is I can't really think of a function that would do a good job of this. Anyone got any ideas?
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Whatever you do, do not use SuicideJunkie's P&N pop modifiers! I hate them!!!
Perhaps something using ln for every 10M?
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February 13th, 2003, 01:48 AM
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National Security Advisor
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Great program. It's been really useful so far and I've only used it to pick component features and calculate tech costs.
I did find a weird bug though. Military Science isn't being counted in the tech costs. Combat Sensors costs 425000 research to max; ECM is only listed as needing 375000. Torpedos and point-defense weapons are similarly affected, as are the Ship Training and Fleet Training facilities; anything that has military science as a pre-requisite.
As far as I can tell, it is limited to only the mil sci tech area not being counted toward research costs.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 13th, 2003, 02:46 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Huh?? ditto on the wierd. Right you are though PD should cost 55000 to get to level 1 not 5000. Have to look into it
Edit: Aww crap this problem goes much deeper than just Military Science... Doh!
Edit2: Ok got it fixed now. Although I'm really not sure why the error I found didn't bugger up other things. I really should document my code better.  Now all I gotta do is finish the other stuff I was working on and post a new Version.
[ February 13, 2003, 02:55: Message edited by: DavidG ]
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February 27th, 2003, 06:06 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Bump
I've been working of a fairly big update so just wanted to let everyone know work is on going. So if you've got any complaints, bugs or other suggestions let me know?
PS hey Phoneix-D Are you still getting that 'cannot create directory' error"
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February 27th, 2003, 06:20 AM
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National Security Advisor
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Not that I've been using it as much, but yes.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 27th, 2003, 01:28 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I got the, 'cannot create directory' trying to use it a across our peer to peer network at home.
I love the Modder. I really apriciate all of the hard work. I could never do the things I am doing without it.
Request? Just the one about I always have about colors and SE. It would be greate if the Mineral and Organics colors could be brighter or larger. I can only read them if I highlight them.
Thanks again. It is a superb tool.
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