.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old October 14th, 2011, 01:32 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Armour values

If my memory is correct, one point of armour value in SP is equivalent to roughly 10 mm of real world (rolled homogenous) armour at right angle.

However, you cannot directly reverse engineer the real world armour thickness from this, since the armour values are based not only on the thickness of the armour, but also the angle of the armour.

Similarly, if you are wanting to introduce new units to the game, then you need to into account not only the armour thickness but also the angle of the armour. Weapons are more straightforward.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.