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  #1  
Old October 30th, 2011, 05:59 AM
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Deathblob Deathblob is offline
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Default Re: Fatigue 100- ?

The difference is that for each 100, it will cost you one gem (or slave to cast it).

And a mage can only use as many gems (or slaves) as his current path level.

Also, if the mage is a higher level than the spell, he gets fatigue reduction.

Example 1:

Arrow Fend is A3 to cast, and 100 fatigue.

So, an A2 can blow 2 gems on the spell to cast it. Not possible if it was 200 fatigue (since he can't blow 3 gems).

An A4 can cast it with 1 gem, and end up with ~50 fatigue. If it was 200 fatigue, even if he blows 2 gems he ends up with ~66 (=200/3) fatigue.

Example 2:

Blood Rain is B3 to cast, and 300 fatigue.

If all you have is B1 mages, it is impossible to cast without a communion. So, first you need one make to blow one slave to become a communion master, then you need to blow four slaves for all of the communion slaves (one each). Blowing all those slaves will make the casters pass out, so you have to wait and hope they don't take too long waking up. Then the master needs to blow three slaves because it is 300 fatigue.

So that's a whole lot of slaves you need to blow to cast the spell, and you will definitely be very fatigued afterwards.
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Old October 30th, 2011, 10:05 AM

JonBrave JonBrave is offline
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Default Re: Fatigue 100- ?

Perhaps I have not been explicit enough (though I thought I had) about the question I am trying to ask.

I was asking about the voluntary, extra gem when casting a fatigue spell. I understand the rule about gems are required to cast a spell, I am trying to understand how much to worry about reducing the final fatigue.

Let's take an example:

A spell requires level 4, costs 4 gems, and causes 400 fatigue ("Darkness" will do).
  • I have a level 5 (five) mage.
  • If I give him 4 gems, he gets 200 fatigue (i.e. reduced to 1/2 for possessing one extra level).
  • If I give him 5 gems, and he boosts, he gets 133 fatigue (i.e reduced to 1/3 for possessing 1+1 extra levels).
  • Not sure I can be bothered for that [especially, I think, if, say, he's already on 50 fatigue, and if that means the extra 200 fatigue maxes out at 200 and so can only add 150, if it works that way...(?)].

Simpler still, a level 4 (four) mage can cast it for 4 gems and get the 400 fatigue. But someone has said above that 200 is the maximum fatigue he can get anyway. So the level 4 mage comes out with no more fatigue than the level 5 mage with 4 gems in any case.

Right?
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  #3  
Old October 30th, 2011, 10:36 AM

Starbelly Geek Starbelly Geek is offline
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Default Re: Fatigue 100- ?

Right.

Having a D4 mage cast one spell and nothing else the rest of the battle is kind of painful, though. Especially if he's mortal and gets surrounded by harpies or imps that take him down when he can't strike back or defend, and is vulnerable to crits. I'd take steps to prevent one spell from laying him out for the rest of the battle.
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