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Old November 6th, 2011, 11:16 AM
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Suhiir Suhiir is offline
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Default Re: IED bug?

I've spent some time playing with explosion effects in WinSPMBT trying to come up with values that seem to work (in my opinion) better.

Warhead while it effects destructive power seems to primarily determine blast radius.

HE (or AP) Kill is primarily destructive power and has little to no effect on blast radius.

I'm thinking that a smaller Warhead value with probably a larger HE/AP Kill may better simulate IEDs. And on occasion I make and test new versions trying to find the right values to generate the effect I'm looking for.
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