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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 22nd, 2011, 04:25 AM

Korwin Korwin is offline
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Default Re: Randomocalypse 0.3.6.1 - Pile of new features

Or I could add the unit?

Like if I see
#addrecunit 3443 --- unit not found

I copy/paste
Quote:
-- New Pale One with net
#newmonster 3443
#copystats 1472
#spr1 "./CBM_Sprites/pale_one_net_1.tga"
#spr2 "./CBM_Sprites/pale_one_net_2.tga"
#clearweapons
#weapon "Trident"
#weapon "Net"
#cleararmor
#armor "Scale Mail Hauberk"
#armor "Iron Cap"
#end
into the randomocalypse.dm?


Would that work? (I'm a Mod-Newb)

Does it matter where in the *.dm file i copy/paste the stats?
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  #2  
Old November 22nd, 2011, 09:20 AM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.3.6.1 - Pile of new features

That should work perfectly. I'm not sure if it matters where in the mod file you do it, but if you add it before the nation definitions it's pretty much guaranteed to work.

Just remember to have the sprites included if you use that solution for MP game (and remember to give credit for them!)
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341

Last edited by elmokki; November 22nd, 2011 at 09:28 AM..
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