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Old November 23rd, 2011, 06:57 PM

Griefbringer Griefbringer is offline
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Default Re: Mines, Dragonteeth and Wire, Oh My!

Would there be much of practical benefit for such?

Personally, I have found it much more beneficial to deploy obstacles well in depth, rather than trying to cram a lot of them in a single hex. For example, I only place one points worth of mines in a single hex, and I do not usually place mines in every hex (thus leaving corridors for my own forces to pass through as necessary). However, I will compensate for this sparsity by laying the mines in depth, having formed mined areas up to ten hexes deep. Properly covered with MGs, anti-tank weapons, snipers and pre-plotted artillery, these areas can be quite challenging to pass through.
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Old November 23rd, 2011, 07:16 PM

scJazz scJazz is offline
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Default Re: Mines, Dragonteeth and Wire, Oh My!

Quote:
Originally Posted by Griefbringer View Post
Would there be much of practical benefit for such?

Personally, I have found it much more beneficial to deploy obstacles well in depth, rather than trying to cram a lot of them in a single hex. For example, I only place one points worth of mines in a single hex, and I do not usually place mines in every hex (thus leaving corridors for my own forces to pass through as necessary). However, I will compensate for this sparsity by laying the mines in depth, having formed mined areas up to ten hexes deep. Properly covered with MGs, anti-tank weapons, snipers and pre-plotted artillery, these areas can be quite challenging to pass through.
All of these are valid points to be certain. I posted while considering... There have been some spots I would have liked to have mines and dragons teeth stopping enemy Engineering tanks.

The depth that you are talking about doesn't always apply when there is a perfect spot for obstacles with supported defenses. Worse yet, the only obstacles worth using at all against the AI are Mines, since the AI will charge everything full ahead toward your line.

I'm not sure but these "combo" objects do not seem to be a horrible idea?
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