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Old July 30th, 2002, 02:33 PM

Trajan Trajan is offline
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Default Re: Seeding system?

Good Morning Gentlemen,

Is it possible to consider how a person placed in the game? While the win/loss totals would more than suffice for game reporting in a 1v1 game, I am wondering if it would work as well for 2x2 or larger games? Scoring would be optimal, though seemingly difficult to implement.

Counting absolute wins whether an individual win or allied win might be the most simple way to account for wins and losses.

Also...another perk might be that each player in the league would have their record and profile posted in the league player records. So that if someone wanted to join a game they could look up a particular players win/loss record, and any other pertinenet fact the player may have posted in their profile.

Cheers!
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Old July 30th, 2002, 02:52 PM
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Default Re: Seeding system?

Well, the simplest way for multiplayer games is to record one loss for everyone that did better than you in the game. So for a 5 player game the ultimate winner would end up with four wins and zero losses, etc.

This would have the additional advantage of allowing players that exited the game early, a common occurance in a game such as this, to go ahead and record their losses without having to wait around weeks or months to do so. As each player leaves they will post a loss to each of the players still remaining in the game. They will not need to worry about wins as the players that left prior to them will have already reported their losses, giving that person the win.

Another benefit of this system would be for players that abandon a game in progress. If said game was a ladder game they would be required to post the losses when leaving the game, even if their empire is still alive in the game. Then we either leave the empire as an AI, or we could then come up with some quantifiable "save" statistic for players that take over these abandoned games.

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