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January 26th, 2012, 07:26 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: Fatigue is not very realistic!?
Errrr, OK. Sooooo, if I understand you correctly, when I put a given sword or shield or armor on someone, I need to think that the item is not "absolute" but rather scaled to the size of the recipient.
Hmm, yet it does the same damage to the enemy. I hear what you're saying, but I doesn't make sense to me.
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January 26th, 2012, 08:45 PM
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Sergeant
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Join Date: Apr 2004
Posts: 285
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Thanked 19 Times in 13 Posts
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Re: Fatigue is not very realistic!?
Quote:
Originally Posted by JonBrave
Errrr, OK. Sooooo, if I understand you correctly, when I put a given sword or shield or armor on someone, I need to think that the item is not "absolute" but rather scaled to the size of the recipient.
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Well, that's how it works in Dungeons & Dragons anyway  Magic items scale to fit the wielder. The alternative would be to craft a "Fire Brand, size X" where X = 1 to 6 ; and screw that. Dom3 is micro heavy, UI unfriendly enough.
Quote:
Hmm, yet it does the same damage to the enemy. I hear what you're saying, but I doesn't make sense to me.
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But it doesn't though. Give anybody an Enchanted Sword, and it'll do 9+STR damage. So all other things being equal, the giant will still do way more damage with it than the Markata.
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January 30th, 2012, 10:34 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
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Thanked 16 Times in 15 Posts
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Re: Fatigue is not very realistic!?
Quote:
Originally Posted by JonBrave
Hmm, yet it does the same damage to the enemy. I hear what you're saying, but I doesn't make sense to me.
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No, because giants are stronger
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January 31st, 2012, 03:29 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Fatigue is not very realistic!?
Realistically, Giants wouldn't be able to stand, much less swing a weapon. They should start at 100 fatigue and *slowly suffocate* as their diaphragm is insufficient to lift their ribcage while they lay about like quadrapalegics because their bones are incapable of supporting their mass and their muscles incapable of moving their limbs.
The moment you talk about the realism of fatigue, weapon length, and weapon damage, you have to deal with the some other basic facts of reality. Such as:
-Mass scales with volume (L^3)
-Bone strength scales with cross-sectional area (L^2)
-Muscle strength scales with cross-sectional area (L^2)
-Oxygen penetration/blood distribution scales with L^4/3 (Its, um, complicated and has to do with the mathematics of network distribution systems, but that's the right number).
etc...
So if a giant is a mere 2x as big as a human, he weights 8x as much but only has 4x as much muscle and bone strength. That's a serious issue. (Plus problems with blood pumping, and so on).
If we're going to abjure body scaling, why should we care about realistic fatigue or damage scaling? How would you even calculate these things without having a realistic model for body scaling?
(I mean, fatigue realistically depends on lung capacity, blood throughput (which itself depends on artery/vein size and heart strength), number of capillaries/average distance of capillaries to muscle tissue, Fe/hemoglobin concentration in the blood, muscle energy expended per motion, and so on. All of these things are intimately tied to body scaling.)
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