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January 29th, 2012, 07:06 PM
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Major
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Join Date: Jun 2005
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Re: Playtesters Wanted
Just for fun I will re-play the scenario with a similar size force based on the Nordic Battle Group concept that will have somewhat less AT capability.
The OOB is loosely based on a mix of NBG 08 and NBG 11.
HQ/NBG Cmdr
Forward Observer
Special Forces Element (4 SSG Teams, RG-32M)
Mech Inf Coy (CV90) Sweden
Mech Inf Coy (Bv309) Sweden
Mech Inf Coy (AMW Patria) Finland
Bn Support Coy (Pioneer Plt-trucks, Recce Plt-RG32M, AA Plt-Rbs 70, Lvkv 90, Mortar Plt - 120mm towed, Supply Element - 6 Ammo Carriers)
Cavalry Recce Coy (Piranah) - Ireland (this formation is a mix of in game Australian and Swiss units)
Heavy Company - Norway (Tank Plt - Leopard 2A4NO, Leo 2 Dozer, 2 Engineer Plt's - Bv206, Indirect Fire Plt - 6 BW L52 Archer)
Heavy Supply Company - (6 Ammo Carriers) Norway
Independent Mech Platoon(+) - (XA-185 Pasi) Estonia (mix of in game Israeli and Finnish units)
Independent Mech Platoon - (Patria AMW) Croatia
Helicopter Group (2 Augusta 109, 2 UH-60 Blackhawk, 2 Mi-8 C Hip)
Air Support Element (6 JAS-39 Gripen)
No attack helicopters, no UAV, no off board artillery.
I'm using mostly stock OOB units and the Mech Inf companies are mostly equipped with AT capability having about 3 ATGM teams each. The Irish Recce Company has the most ATGM weapons, including two TOW armed Pirahnas. The Norwegian Heavy Company has all the tanks and the Archer artillery systems and is probably the best equipped to kill armour.
Of course I know the routes the AI will take, but I will probably not be able to halt all the attacks at once. We'll see...
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January 29th, 2012, 08:30 PM
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Captain
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Join Date: Oct 2008
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Re: Playtesters Wanted
This is good stuff,and another campaign being hammered out,keep up the great work Suhiir and you have probalely the best playtester with Wulfir 
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January 30th, 2012, 11:21 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Playtesters Wanted
Quote:
Originally Posted by gila
This is good stuff,and another campaign being hammered out,keep up the great work Suhiir and you have probalely the best playtester with Wulfir 
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More the merrier!
Feedback as always appreciated. Specially in a project of this scope because you're ALWAYS going to miss something.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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January 30th, 2012, 11:19 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Playtesters Wanted
Quote:
Originally Posted by wulfir
Just for fun I will re-play the scenario with a similar size force based on the Nordic Battle Group concept that will have somewhat less AT capability.
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Unfortunately, if I'm not mistaken, if you buy any new units for a scenario it tends to screw up the waypoints.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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January 30th, 2012, 04:16 PM
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Major
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Join Date: Jun 2005
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Re: Playtesters Wanted
Quote:
Originally Posted by Suhiir
Unfortunately, if I'm not mistaken, if you buy any new units for a scenario it tends to screw up the waypoints.
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Don't know - but I'm not playing it as a scenario, but as a two scenario long campaign. I made a 1 turn long "intro scenario" where I bought the forces to be used, bought air support for aux pts.
I'm on turn 8.
The Irish in the south have knocked out about 8 or so T72s and a couple of M113s, but are now running low on ammo. There are two TOW armed Piranah's and one Leopard 2 Dozer. Three of the infantry Cav Scout Teams have Javelin ATGMs, but with only two rounds. Falling back to re-load, but the T72s are closing in, and behind it the wave of mech inf and Abrams'.
There are two things I happening I did not notice before. There is one T72 platoon moving through the rough terrain in the middle of the map, and about a company size T72 tank force is moving along the hard surface road from the centre of the map to the upper part...
In the far upper part of the map I have the Norwegian Leopard 2 platoon, and these have killed off a large part of the enemy tanks and armoured cars.
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January 30th, 2012, 08:52 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Playtesters Wanted
Quote:
Originally Posted by wulfir
There are two things I happening I did not notice before. There is one T72 platoon moving through the rough terrain in the middle of the map, and about a company size T72 tank force is moving along the hard surface road from the centre of the map to the upper part...
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Odd, you should have seen both of those maneuvers the first time.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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January 31st, 2012, 11:20 AM
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Major
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Join Date: Jun 2005
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Re: Playtesters Wanted
Quote:
Originally Posted by Suhiir
Odd, you should have seen both of those maneuvers the first time.
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Maybe the units died before they could execute the manouver? Maybe the AI ad libs a bit. The Iraqi advance has carried further this time - and the first time I did not see many units start to move through the rough terrain - I don't mean the lanes of clear terrain, but through the actual patches of rocks.
The biggest difference seems to be in the north. I don't have any choppers in overwatch so I can't really see the majority of the AI force though. Turn 25 now.
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January 31st, 2012, 01:30 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Thanked 797 Times in 602 Posts
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Re: Playtesters Wanted
Quote:
Originally Posted by wulfir
I don't mean the lanes of clear terrain, but through the actual patches of rocks.
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If they're moving thru the rocks that's the AI ad-libing. You probably delayed them and they're taking "short cuts" to catch up to their waypoint markers.
And if you can't see the north all that well ... remember the soldiers prayer - "For what we are about to receive..."
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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January 31st, 2012, 02:36 PM
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Major
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Join Date: Jun 2005
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Re: Playtesters Wanted
Ok, done.
Overall result similar.
The South: Resistance being weaker the AI pushed further and managed to knock out the on Leo 2 Dozer and with a well placed artillery strike kill off the two SP-ATGM Piranhas.
But there were four sections of Cav Scout teams with Javelins and with artillery and air support these stopped the remaining Iraqi tanks - in reality it was only two scout teams because only two of them were in a position to be re-armed. Both had about 13-14 kills, all being tanks or apcs. The AI did go for the 200 VH location in the extreme south and captured it but lost about two tank platoons and an apc or two in the rocky hills.
The Centre:
The T72 tank formations that started in the centre of the map did not as last time pass through the VH in the major built up area and strike the centre of the map region. Instead they advanced along the main road "north" towards the big intersection. Some tanks were killed, but four of them ended the map with ready status in a strange location - the deployment zone of the main Iraqi group in the "north". Gun tubes pointing "east". Some escorting infantry also followed this route but virtually all died during the battle.
The other main group in the centre, the Cascavel and Abrams units attacked in a similar fashion as last time, but now focused on the VH at 31,56 (in the small built up area near the patch of woods) and not VH 76,56 as last time. This attack was weaker than last time because the T72 did not support it.
The North:
The tanks got further here than last time but took a partly different route. The main force went through the rocky terrain in the "north", last time they skirted it to the "north" as the waypoints were set. However I had placed the Leopard tanks in the north and they killed off a large number of T72s in the initial wave before I pulled them back. Might have impacted.
The Iraqi force did slightly better against the Nordic Battle Group than the USMC setup but not much. If I had been playing it blind they would have probably done slightly better. Those two mech companies that didn't move again stayed put in their jump off locations...
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