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  #1  
Old August 1st, 2002, 04:56 PM
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Default Re: Tales of Known Space

Quote:
Originally posted by oleg:
It is possible to make super-large antiship drone that can not be fit into any ship and can be stored on ringworld only. It will have insane damage resistance and mega-ton warhead. Any anymy ship foolish enough to enter the system with ring-world shall be destroyed.
Yes, that would certainly be moddable.
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Old August 1st, 2002, 05:45 PM
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Default Re: Tales of Known Space

Quote:
Originally posted by Grandpakim:
The killer would be modding the Puppeteers.

Total cowards but incredibly advanced. You would have to give them a high tech start and frankly that would not be enough to equal their real power. Make them a neutral and put them in an unconnected system.
One way you could make the Puppeteers uber powerful and still only be a neutral is to put them in a unconnected system as you said, but then make 2 or 3 of their planets Sphereworlds, or just one even. This would make them extreamly tough to beat once and if you get into their system.
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Old August 2nd, 2002, 12:46 AM

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Default Re: Tales of Known Space

Hmmm, this is getting interesting. I think I may have to learn how to do mods and actually try some of this out. Graphics stuff is totally out of my skill set, but I imagine I could program some race AI. Seems like the easist race to start with would be the Pak or the humans.

Ok, seriously. Anybody out there interested in this that has real modding skills?
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Old August 2nd, 2002, 12:56 AM
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Default Re: Tales of Known Space

Quote:
Graphics stuff is totally out of my skill set, but ...
Just download the imagemod, and you can get a lot of fancy new images. You don't even have to package them with your mod, and can keep your download size small.
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Old August 5th, 2002, 12:37 PM
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Default Re: Tales of Known Space

I've been wondering if it would be possible to mod the universe to bring in the concept of Pupeteer Hulls. (ie really tough but only made by one race and traded to the others) The invulnerability thing I get (although probably don't really want them totally invulnerable) but I'm wondering if it is poossible to have only one race be allowed to build them and then another could trade for them and upgrade it with components. I'm thinking this would be impossible since I think you would have to be able to build a hull before you can upgrade it.
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Old August 5th, 2002, 12:51 PM
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Default Re: Tales of Known Space

See what you've done. You made me dig up all my old Larry Niven books and start reading them again. Don't forget to add that really realy big and really realy fast engine that takes up 99% of the space on a baseship so Beowolf Schaeffer can visit the centre of the galaxy. hehehe
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Old August 6th, 2002, 01:23 AM
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Default Re: Tales of Known Space

Quote:
Originally posted by DavidG:
I'm wondering if it is poossible to have only one race be allowed to build them and then another could trade for them and upgrade it with components. I'm thinking this would be impossible since I think you would have to be able to build a hull before you can upgrade it.
There is a way. It would be kind of a mess though. We have talked about it for other things before, but it could be applied to this concept.

You could modify all the comps/vehicles/faciliites/units in the game, so that they don't require and Rads to build, only Mins and orgs. Then you mod the space yard faciliites so that they only build with mins and orgs, but you give the Puppetteers a racial tech space yard that can build with all three. Then the pupetteer hull tech can be designed by anyone, so it would be posible to upgrade and stuff by anyone, but it can only be built by someone with a pupetteer space yard. Only problem would be if somone captures a pupetteer planet.

An alternative to that that would be a LOT easier to mod would be make the Pupeteer hull be a really obscene amount of one resource and give the pupeteers a space yard that builds with a lot of that resource. Then the other races could build a puppeteer hull, but it would take a REALLY long time. This would eliminate the need to change all the other ships/comps/facs. Problem with this would be maintenace on the ship. You could give the hull a big maint reduction to bring it back into line with regular ships I suppose though. But it would be a little wacked out. After the maint reduction the maint on your special ship will be all one resourse which is a little odd.

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