.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2012, 12:29 AM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

Those are some really cool developments elmokki. This creation of yours is getting pretty snazzy and I, along with many others, I'm sure, look forward to its continued refinement.
Reply With Quote
  #2  
Old February 24th, 2012, 07:08 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!



Two major features shown, neither is even nearly ready enough for me to bother update the dev version.

- Commanders get ran by the elitefying filter at strength 2, giving them commandery stats and looks Sometimes there just aren't suitable helmets though, but I plan to add some light ones and a lizard full helmet one to remedy that. The tower shields there are coincidence.

- Mage generator can generate 3 tiers of mage sprites. Still needs tweaking, but results aren't bad at all right now most of the time. I do see the graphic bug on the lower row of mages, it'll get fixed.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #3  
Old February 25th, 2012, 07:53 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

Today I added nets and poison darts as bonus weapons, rare ones though. Net required a minor feature addition since it's a bonus weapon and should be generated as such but it replaces a shield. I saw some net cavalry and first though about removing nets from mounted units and chariots, but then again if cavalry sacrifices a shield for a net, then that's what happens. Twohanders can use net without any penalties, so it's definitely a better weapon for them. Them getting it is fairly rare though.

I also reworked Randomocalypse site name generation files and code so that it now sometimes shows both primary and secondary path of a site (if there are such) in the name and it now supports dual-path names too.

And mage generation got some work too in terms of restructuring code. I get some good looking mage setups now in terms of sprites but there's no code for magic paths yet.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #4  
Old February 26th, 2012, 01:35 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/un...26_2_12-v2.zip

I might release a v3 today if I feel productive. This includes magic paths for primary mages and one kind of secondary mage magic path set that's duplicated to every single secondary mage at the moment.

Also an easy .exe file for windows users.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #5  
Old February 26th, 2012, 05:45 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/un...26_2_12_v3.zip

18 minutes before it would've been 27_2_12.

It actually REMOVES secondary mage paths as they were bugged as hell. It has a complete rewrite of primary mage paths.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #6  
Old February 26th, 2012, 06:45 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/un...en_27_2_12.zip

Derp, now it should finally be bug free. Also generates all possible primary mages of certain path set per nation.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #7  
Old February 26th, 2012, 07:21 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

Primary mages can be now generated with following patterns for magic:
3-3-?
3-2-1-?
3-2-?
3-1-1-?
3-1-2?
3-2? (linked)
3-2?
3-?
2-2-2? (linked)
2-2-2?
2-1-2? (linked)
2-1-1-2? (linked)
2-1-1-2?
2-1-1-1?
2-1-1-1-?
2-3? (linked)
1-3? (linked)
1-1-1-2? (not in 27-2-12 version)

In general randoms are such that only one path can reach level 4 and none of the paths can reach level 5. Exceptions to this is the linked 2-2-2? which allows both of the two paths to be level 4. Current version generates one of every setup for test, but in the future some will be rarer than the others.

I just went through secondaries and tertiaries of MA and I believe this is a fairly comprehensive list of levels possible for secondaries and tertiaries. Do tell if you can think of one more to these or primaries! One setup is listed only once even if it is available for multiple nations.

Sec:
1-1 - MA Tien'chi - caponly primary (7 picks)
2-1-1 - MA Pythium - caponly primary (7 picks)
1-2? - MA Man - caponly primary (6 picks)
2-1 - MA Marignon - caponly primary (6 picks)
2-1-? - MA Ashdod - caponly primary (3 picks), special
2-1-1-? - MA MAchaka - caponly primary (6 picks)
2-1-1 - MA Agartha - caponly primary (4 picks)
3 - MA Abysia - caponly primary (6 picks), special
2? - MA Ashdod - caponly primary (3 picks), special
1-1-1-? - MA Eriu - caponly primary (7 picks)

Tert:
1 - MA Pythium
1-? - MA Man
? - MA Tien'chi
1-1-1 - MA MAchaka
2 - MA Abysia

The 2? ones will probably get linked and non-linked versions and the ones where randoms would give level 3 will probably have versions where they can and where they can't.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.