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Old March 26th, 2012, 05:19 AM
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Default Re: OpFire during unload

Quote:
Originally Posted by scJazz View Post
In a way the current rules are nice and cruel but the more I think of the one minute time frame makes me wonder...

Should a transport unloading generate an OpFire for each enemy viewing on each unit unloading? Would perhaps a single check for "this is an unload" and a flag for "once per turn" firing a very high kill be sufficient?
The game has to work that way - so if you unload 6 snipers at one time, each one exiting is an "event".

The game has no memory of the 6 being in any sort of group or list associated with the transport - and it would be rather difficult to do so and then randomly choose one of those for each and every potential op-firer. In any case:
- Most dismounts are one element anyway, so why write a lot of convoluted code?
- You should not be dismounting under LOS of the enemy anyway. Dismounting should be done in a covered position (by geography or perhaps smoke).

Cheers
Andy
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