Re: UnitGen - Random nations with procedural sprites!
			 
             
			
		
		
		
		A few of questions: 
 
1) How do I tweak it to get it to only generate nations for a particular race? I tried two things: 
- setting the #basechance values in races.txt to 0.0 for nation's I didn't want (and either leaving the #basechance value for the nation I want as-is, or also increasing it to 1.0).  
- removing all nations I don't want from the races.txt file, leaving only the one I want 
 
Neither of these worked - both resulted in the game hanging in the "generating nations" step. Help! :-) 
 
2) Are there any command line switches? 
 
3) Is there any chance of getting a look at the source, to satisfy my curiousity about what you are doing and how you are doing it? How about if I beg? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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