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Old April 17th, 2012, 02:47 PM

Warmonger Warmonger is offline
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Default Re: Suppression

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Originally Posted by Mobhack View Post

Bottom line - suppression is complex, and determined by random factors in morale tests.

Andy
Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
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Old April 17th, 2012, 06:31 PM
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Imp Imp is offline
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Default Re: Suppression

Quote:
Originally Posted by Warmonger View Post
Quote:
Originally Posted by Mobhack View Post

Bottom line - suppression is complex, and determined by random factors in morale tests.

Andy
Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
A bit extreme but probably possible.
Its not arbitary random as I said you can predict the expected outcome, its percentages like playing a board game with 2 D6 dice as an anology which creates randomness.
So normaly yoy would expect to roll 7s or something near but you can roll snake eyes which many games use to triger a special event or rare event.
So if on the checks the game "rolls" 3 snake eyes in a row something very unusual happens.
Applies to virtually everything in the game I think & is no diffrent to the guy that pulls off a hit with a 2% to hit only to have it bounce off when it should have easily penetrated.
Doesnt happen often but it can.
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