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Old April 23rd, 2012, 08:03 PM

momfreeek momfreeek is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
REAL WORLD EXAMPLE:
Sometime last year I was working with many map makers together on building a massive map for AoW:SM. During development a few of the different personalities from across the world clashed. I was able to see beyond the unsavory presentations/personalities and stablized communications preventing content from being deleted off the map because the production of their *ideas* is what's important.
commendable team management but isn't the COE development team just 2 brothers?

- creative tensions amongst a team must be managed.
- criticism is useful and should be heard.
- abusive customers are not to be encouraged.

right?
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