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  #1  
Old April 30th, 2012, 12:37 AM

shard shard is offline
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Default Re: Jomon: The Courts of the Ryu

Hi!

I am planning to start a CBM 1.92 game as LA Jomon, mainly since I only just noticed the huge number of changes they seem to have gotten since I last played.

I was wondering if you guys had any general tips. I also have a couple of questions:

1) Does MA/LA Jomon have fixed coastal starts? Can I still be competitive if I dont start next to water? (No Ryujin)

2) Scales production seems like a no-brainer, but I am not so sure about luck/turmoil or order/misfortune. Are the potential heroes and extra gems worth it; in lieu of trying to spam castles for the non-cap mages and their upkeep?

I do wonder though if all those mikos would be comfortable travelling with all those summoned youkai around though... Anyway, I have a soft spot for Jomon (hint: my location) so thanks and keep up the good work with the modding! お疲れ様でした!


Regards,
Shard
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  #2  
Old April 30th, 2012, 09:04 AM

shatner shatner is offline
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Default Re: Jomon: The Courts of the Ryu

Quote:
Originally Posted by shard View Post
Hi!

I am planning to start a CBM 1.92 game as LA Jomon, mainly since I only just noticed the huge number of changes they seem to have gotten since I last played.

I was wondering if you guys had any general tips. I also have a couple of questions:

1) Does MA/LA Jomon have fixed coastal starts? Can I still be competitive if I dont start next to water? (No Ryujin)

2) Scales production seems like a no-brainer, but I am not so sure about luck/turmoil or order/misfortune. Are the potential heroes and extra gems worth it; in lieu of trying to spam castles for the non-cap mages and their upkeep?

I do wonder though if all those mikos would be comfortable travelling with all those summoned youkai around though... Anyway, I have a soft spot for Jomon (hint: my location) so thanks and keep up the good work with the modding! お疲れ様でした!


Regards,
Shard
1) LA Jomon does have a coastal start preference. We tried to give one to MA Jomon but that is, unfortunately, not something you can mod into a nation so they are placed like any other land nation. However, MA Jomon can recruit their amphibious UW units from their capital (Ryujin, Shark Warriors, etc.) if needed, which helps out if they end up land-locked.

2) The heroes of MA Jomon are worth pursuing with Luck. LA Jomon, less so. Both nations are ravenous for gems so going magic + luck for the gem events is a defensible choice. As MA or LA Jomon, going Order2/3 + Production2/3 + Misfortune2 or something along those lines can work out well since both Order and Onmyo-ji (with their fortune-teller ability) will help mitigate bad events.

3) A better question is if those spirits feel safe traveling with all those Mikos/Onna Bushi and their undead/demon slaying weaponry around.

Glad you like the nation, Shard. Try the mod and let us know what you think sometime; we'd appreciate the feedback.
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  #3  
Old April 30th, 2012, 12:01 PM

shatner shatner is offline
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Default Re: Jomon: The Courts of the Ryu

More LA Jomon tips:

When you expand, you can cut down on losses due to enemy archers by putting arrow decoys up front. One or two Samurai Archers set Fire Closest or Fire Archers will work best but just having a thin screen of Ashigaru works too.

Aka-Oni Samurai should make up the vast, vast majority of your troops. Those guys are awesome and no other infantry you can hire can compete with them in melee.

Samurai Cavalry are surprisingly effective. In MA Jomon I use ten of them as expansion parties and they slaughter almost everything I throw them at. LA Jomon gives them better armor so they should serve as well or better.

You can never have too many Onmyo-ji. Recruit Master Shugenja until you get enough E2s and N2s for site searching (and maybe a few A1E1s for Tengu summoning if that's something you want to do), but after that it should be nothing but Onmyo-ji. Those guys are excellent mages who will negate bad luck events and communion you to victory in combat. When you need to assemble a large force of them at some distant front line, pass around one or more starshine skullcaps to allow them to teleport to a province with a lab. This will allow you to move the ones with the paths you want to the front quicker than their map move-1 might otherwise allow.

Site search manually early on. Your Shugenja and Onmyo-ji are really good at that and you need the gems.
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