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  #1  
Old April 30th, 2012, 06:59 PM

thejeff thejeff is offline
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Default Re: communion mechanics

Let scouts carry the slaves. Keep them hidden and out of the fights.
It's best for gems too. It means they don't get killed off by a luck shot.
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  #2  
Old May 1st, 2012, 02:12 AM

rdonj rdonj is offline
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Default Re: communion mechanics

Yeah, if you don't have armies of scouts supporting your armies around the map (at least one of which should always be in the same province as the army it's feeding, and preferably a minimum of two should be supporting a given army just in case you go to move and have your movement blocked), you're probably not going to be able to survive the middle game, much less the late game. And scouts are much, much superior to the job than visible commanders are. I am personally willing to summon shadow servants just to put on gem-carrying duty if for some reason my scout population is excessively constrained.
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  #3  
Old May 5th, 2012, 11:20 AM

JonBrave JonBrave is offline
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Default Re: communion mechanics

Because scouts show up all the tiume when you click "n" through your units, I try to avoid building many! But I understand what you guys are saying, thanks.
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