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May 2nd, 2012, 12:36 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
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Re: Computer player - attacks/counterattacks. How it works ?
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.
It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
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May 2nd, 2012, 05:12 PM
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National Security Advisor
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Re: Computer player - attacks/counterattacks. How it works ?
Quote:
Originally Posted by EpoletovSPR
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.
It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
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Well then - what reaction turn had you set for the defending AI then?. If you want an early counter attack then you had best set that to a low number, at least for some platoons you want to step off early. I forget the "magic number" for hold in place forever - 99 or 98? - it is in the GG somewhere in the section on reaction turns. You likely do not want that, except for e.g. ammo trucks parked by some AI arty.
Otherwise they will wait till the default, and so not start counter attacks till the last half of the game (Random test each turn for go/no go if a hex is held by the other side). Did you wait till half way through the game or later, or were you expecting an immediate counter attack on say turn 6? - if you want that, then set the reaction turn to a very small number as mentioned above. Simples.
A reaction turn of 0 can have them attacking even before you take a hex, if they see something that they decide is a target.
Andy
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May 3rd, 2012, 08:24 AM
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Shrapnel Fanatic
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Quote:
Originally Posted by EpoletovSPR
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.
It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
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If you had included those first two sentences in your initial report and the scenario instead of speculation on the "foolishness" of the AI we would have been able provide the answer right away and you wouldn't have looked foolish yourself for blaming the AI when it's ONLY DOING WHAT YOU TOLD IT TO DO !
EVERY formation on the Angolan side is set to reaction 99.....see Andy's answer in Post #13. YOU have told those troops to hold their positions and NOT to counter-attack right away and that is what the AI has done with them.
However none of that explains what else you wrote.....
Quote:
Originally Posted by EpoletovSPR
Its armies go to me to the rear line.
Computer player armies don't search for my armies - stop in the my rear line and don't maneuver it is more.
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Given the way that scenario is set up none of that makes any sense at all.
Explain please.
Don
Last edited by DRG; May 3rd, 2012 at 08:37 AM..
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May 3rd, 2012, 11:07 AM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
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Re: Computer player - attacks/counterattacks. How it works ?
Tuning reaction units - it for me new knowledge.
Thanks, Mobhack !
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