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August 11th, 2002, 10:46 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
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Re: Help on AI here
Anyone have that design creation sheet? I'm getting there, i had to download about ten modding spreadsheets to find out what families weapons were in
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August 12th, 2002, 01:01 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Help on AI here
Quote:
Originally posted by Rollo:
quote: Originally posted by oleg:
First thing after getting Gold - install TDM and start a game in small galaxy, maximum AI diff. and bonuses, no neutrals. Restart game untill you get Rage/Aquelians/Pyrochette/X'chung as neibouhrs. Then tell us about your experince.
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Why not just handpick them with "Add existing Empire", instead of multiple restarts?
Rollo No,no, my comment was directed to have them right next to you Any sort of buffer zone increase yor chances of survival manifold. Handpicking of your pest enemies is course preferable !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 12th, 2002, 09:02 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Help on AI here
Quote:
Any sort of buffer zone increase yor chances of survival manifold.
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What kind of engine does a "survival manifold" come off of? I think I might have found one in some ruins in Junkyard Wars 2, but I can't colonize Gassy planets, so you'll have to come take a look at it yourself...
[ August 12, 2002, 08:13: Message edited by: dumbluck ]
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August 13th, 2002, 01:31 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Help on AI here
Heres the doc on design creation that I did, I haven't updated it for a long time but it may help some. I also posted a revised Version of the AI spreadsheet I put together that fixed a few miss-spellings in the original.
1029151720.zip
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